A game engine meant for developing game worlds that are open and allow free-roaming to the playerbase with modding capabilities.
Planned features:
- OpenGL 2.0 Renderer
- Direct3D 9.0 Renderer
- Native Linux & Windows 32-bit support
For the future:
- OpenGL 3.0 Renderer
- Direct3D 10 Renderer
- Custom Renderer (Via Dynamic Library written by a third party)
- Native Linux & Windows 64-bit support
Goals:
- Easy to use and add-to game engine written in C++ using object oriented practices
- Built in support for common export formats such as PNG files or JavaScript for internal scripting
- High performance graphics that run even on low-end hardware like tablet PCs
Renderer Goals:
- HDR
- Deferred Renderer
- SSAO
- Dynamic wind morphing?
- Dynamic water surface