RichardMarks
I’m a hard-working, reliable and trustworthy US-based developer who is open and honest about everything I do. I know how to get things done.
SYS 64738 CONSULTING SERVICES LLC, Rambling Indie Games LLCIllinois
Pinned Repositories
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Basic-SDL-Map-Editor
An effort to create an easy to use cross-platform tile map editor for simple SDL tile-based games.
Collision2D
A 2D collision detection library for modern HTML5 games. This library is a core vital dependency of an educational software platform with over 10 million users.
FlashPunk1.4mod
A modified FlashPunk version 1.4 This Unofficial Fork of FlashPunk is maintained by Richard Marks. FlashPunk is Copyright 2010, Chevy Ray Johnston. Get the latest Official FlashPunk version from https://github.com/ChevyRay/FlashPunk
FPLightningBolt
Lightning Bolt Entity for FlashPunk
FPX
Useful FlashPunk Classes
MicroRPG
A simple base for creating an RPG in FlashPunk
optimal-id
generates an optimized string based id value suitable for nosql database unique keys
pathfinding-demo
Dijkstra's Algorithm 2D Path-Finding Demo in pure vanilla JavaScript
punk.ui
FlashPunk Community UI Project
RichardMarks's Repositories
RichardMarks/dungeon-crawler-rpg
A small first person raycast dungeon crawler rpg project using zero dependencies
RichardMarks/WitchHunt
WiTCHHUNT, The Dawn of the Blood. © Copyright 2007, CCPS Solutions An epic ASCII Role-Playing Game designed by Richard Marks and Rafael Hermosillo.
RichardMarks/pathfinding-demo
Dijkstra's Algorithm 2D Path-Finding Demo in pure vanilla JavaScript
RichardMarks/allegro-5-project-template
Simple Project Starter Template for Allegro 5
RichardMarks/analyst-hero
a satirical game based on my first job out of college. Built with C and SDL2, with the prototype version built in one week for a game jam
RichardMarks/basic_platformer
an attempt to build a 2d platformer with SDL2 and no other dependencies in C++
RichardMarks/c-network-programming
Sample c network programming
RichardMarks/classgen
MIT Licensed command line utility for C++ programmers
RichardMarks/dixy
virtual hardware development ecosystem
RichardMarks/dixy-emulator
DIXY is a virtual hardware device which is programmed through the dixy-lang esoteric programming language made for it.
RichardMarks/dixy-vim
DIXY Assembly Source Syntax Support for VIM 8+
RichardMarks/dixy-vscode
DIXY Assembly Source Syntax highlighting for Visual Studio Code
RichardMarks/drinking-game
This should be fun
RichardMarks/game_scripting_demo
Just one way to use C++ and scripting to make a game
RichardMarks/jokesonyou-angular
Get a random joke for a laugh.
RichardMarks/misc-react
various react components
RichardMarks/nsum
NSUM is a trivial number summation function dynamic library for macosx.
RichardMarks/postmortem-templates
A collection of postmortem templates
RichardMarks/proto
Proto - A Cross-platform RAD Framework
RichardMarks/react-breadcrumb
Basic React Breadcrumb Component
RichardMarks/Rigify-To-Unity
Converts Rigify rig to Humanoid compatible
RichardMarks/sawd-revival
RichardMarks/simplerpg-entity-template-maker
This project started as a personal challenge to rewrite an old Visual Basic 6 application that I had written in 2007 for defining SimpleRPG entity templates.
RichardMarks/Skeleton
Skeleton: A Dead Simple, Responsive Boilerplate for Mobile-Friendly Development
RichardMarks/tilesetter-test-demo-game
This is a small 2D game demo to test a tileset made with the really awesome Tilesetter tool by https://leddev.tumblr.com/
RichardMarks/unity-internal-icon-browser
Internal Icon Browser is a simple Editor Window that allows you to browse internal icons that are currently loaded. (Forked for easily accessed reference)
RichardMarks/UnityCodingDemo
A small demonstration of my ability to use Unity to develop games.
RichardMarks/videogame-skel
videogame skeleton project
RichardMarks/witchhunt-website
Website for WiTCHHUNT - Migrating from PHP to React
RichardMarks/zethirium
Lua based game framework libraries