Pinned Repositories
Astro
BlogApp
cleanfolio
A clean and simple portfolio template for developers.
ClothSim
mayaScript
Pathtracer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
RichardSqd
rsna_abdominal_trauma_detection
VisualEngine
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
RichardSqd's Repositories
RichardSqd/VisualEngine
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
RichardSqd/Astro
RichardSqd/BlogApp
RichardSqd/cleanfolio
A clean and simple portfolio template for developers.
RichardSqd/ClothSim
RichardSqd/mayaScript
RichardSqd/Pathtracer
RichardSqd/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
RichardSqd/RichardSqd
RichardSqd/RichardSqd.github.io
RichardSqd/rsna_abdominal_trauma_detection
RichardSqd/stable-diffusion-webui
Stable Diffusion web UI