RichardTND
Coder and musician for C64 productions of the 2000s. All of which is done as a hobby. TND public repositories are for non-commercial/freeware use only.
The New DimensionUnited Kingdom
Pinned Repositories
ColourBurstIntro
A C64 intro inspired by the Riff Raffs/Beatniks cracktro. First prepared with Retro Coder 64 then finished off with Notepad++ and TMPx.
Forever-Extending-Hungry-Snake
A Commodore 64 game, fully developed on theC64 maxi.
Fun_With_CBMPRGStudio_Parts1_and_2
Fun with CBMPRGStudio programming tutorial example code
Killer-Saucers
Animated static screen shoot 'em up for the Commodore 64. Originally started as a theC64 challenge, but didn't work out. Source is C64Studio / ACME format.
Micro-Trance
My own Commodore 64 mini music player, which was used in the "Out of 4K Memory" intro in 2019.
Storm-Chase
C64 catch 'em up game written on theC64 maxi as a challenge.
Fun_With_CBMPRGStudio_Part_3
Scene World issue 34 tutorial intro.
GyroRun
A C64 single-button hi-score attack game for the CSDB Fun Compo 2021
KickAss-SEUCK-Framework-V4
Kick Assembler SEUCK Framework V4 - For enhancing your own C64 SEUCK games for fun
Lane_Crazy
Crazy ball game for the C64, in which you control balls in each lane, having to avoid falling down holes.
RichardTND's Repositories
RichardTND/Fun_With_CBMPRGStudio_Part_3
Scene World issue 34 tutorial intro.
RichardTND/ColourBurstIntro
A C64 intro inspired by the Riff Raffs/Beatniks cracktro. First prepared with Retro Coder 64 then finished off with Notepad++ and TMPx.
RichardTND/Fun_With_CBMPRGStudio_Parts1_and_2
Fun with CBMPRGStudio programming tutorial example code
RichardTND/KickAss-SEUCK-Framework-V4
Kick Assembler SEUCK Framework V4 - For enhancing your own C64 SEUCK games for fun
RichardTND/Snake-vs-Bomb-2
Exciting sequel to Snake vs Bomb for the Commodore C64
RichardTND/SnakeBombC64
Vertical scrolling snake vs fruit vs bomb game for the C64
RichardTND/Slug_vs_Lettuce
Single screen platform game for Scene World game tutorial
RichardTND/tapeloadergame
Tape loader game for support with Martin Piper's TapeTool V1.0.0.5
RichardTND/Little_Nippers_Deluxe
C64: Full game based on the 4K craptastic compo entry, featuring improved graphics and music.
RichardTND/ShockRaid
C64 Vertical Scrolling Shoot em up for Reset Magazine issure 14
RichardTND/Killer-Saucers
Animated static screen shoot 'em up for the Commodore 64. Originally started as a theC64 challenge, but didn't work out. Source is C64Studio / ACME format.
RichardTND/Star_Hawx
Early 1980's style arcade shoot 'em up for the C64 inspired bty Galaxions
RichardTND/Storm-Chase
C64 catch 'em up game written on theC64 maxi as a challenge.
RichardTND/GyroRun
A C64 single-button hi-score attack game for the CSDB Fun Compo 2021
RichardTND/Para-Lander-DX
C64 Arcade game programmed in Turbo Assembler and ported to 64TASS format
RichardTND/Spider-Maze
Commodore 64 arcade maze game for Scene World issue 29
RichardTND/Forever-Extending-Hungry-Snake
A Commodore 64 game, fully developed on theC64 maxi.
RichardTND/Micro-Trance
My own Commodore 64 mini music player, which was used in the "Out of 4K Memory" intro in 2019.
RichardTND/Rocket_Away_2
Vertical scrolling hi score attack challenge for BLAZON
RichardTND/Lane_Crazy
Crazy ball game for the C64, in which you control balls in each lane, having to avoid falling down holes.
RichardTND/Tasered-in-the-Crotch
Commodore 64 game in which you control a police force whose purpose is to protect and serve the public.
RichardTND/Tank-Strike
Unity 3D 2D tank game by Philip and Richard
RichardTND/TNDLoader
Martin Piper's IRQ tape mastering system complete used in Assemble It Chapter 7 (See http://tnd64.unikat.sk and cliclk Assemble It and select Chapter 7 and tape mastering))