Pinned Repositories
ClusterEngine-2D
An attempt to create a very small 2d game engine for educational purposes
Delegates
Delegates in C# are a very powerful tool in making programs as they can handle pointers to functions, member functions and lambdas. They can be used as events (ex: You've just won a game) and invoked to call all of the methods that it references. Since C++ doesn't have any native application I decided to try and create my own version of it (for learning purposes)
Path-Editor
General use path editor, created for fixed paths to be crossed. Inspired from the work of Sebastian Lague
Procedural-planets
Procedurally generated planets using the marching cubes algorithm. Inspired by Sebastian Lague.
ChatProgram
This program enables safe communication between hosts in a encrypted environment
open-source-project-template
A project template containing default open source files for new projects
RicksThread's Repositories
RicksThread/ChatProgram
This program enables safe communication between hosts in a encrypted environment
RicksThread/open-source-project-template
A project template containing default open source files for new projects
RicksThread/Procedural-planets
Procedurally generated planets using the marching cubes algorithm. Inspired by Sebastian Lague.
RicksThread/ClusterEngine-2D
An attempt to create a very small 2d game engine for educational purposes
RicksThread/Delegates
Delegates in C# are a very powerful tool in making programs as they can handle pointers to functions, member functions and lambdas. They can be used as events (ex: You've just won a game) and invoked to call all of the methods that it references. Since C++ doesn't have any native application I decided to try and create my own version of it (for learning purposes)
RicksThread/Path-Editor
General use path editor, created for fixed paths to be crossed. Inspired from the work of Sebastian Lague