This is a game in development. It's planned to become something between "Just Shapes and Beats" and "Cuphead". That means it'll become a bullet hell with focus on music and rhythm and with an open Level selection menu.
You will also be able to see this in the ingame credits once they're implemented, but here's the crew so far:
Programming
- Riedler
- Philip Damianik
Sketches & Art:
- Dark Rosemary
Playtesting:
- Andreas S. (Windows)
- Philip Damianik (dual-screen Windows)
Compiling:
- Riedler (Linux)
- Andreas S. (Windows)
- Philip Damianik (build pipeline)
Music:
- Riedler
- Dark Rosemary
Levels:
- Riedler
You don't need any special libraries to run it on Windows or Linux. MacOS is currently unsupported, so please refer to compiling and figure it out with the guides for Linux and/or Windows. This may improve in the future. It should run on all major Linux distributions, but only Ubuntu and Arch Linux are supported. It should also run on everything above including Windows XP, but only Windows 10 is supported. Feel free to file an issue for any incompatibilities.
No screenshots are yet available, because it's so early in development right now, but Dark Rosemary drew an amazing sketch of what it's going to look like:
Download the matching executable for your OS and save it somewhere where you'll easily find it again, e.g. in a new folder on your Desktop.
Then download the level archive (base_levels.zip or base_levels.tar.xz) and the data archive (base_data.zip or base_data.tar.xz) and extract them into the executable folder as levels/
and data/
. Make sure that your extraction program of choice doesn't pack those folders into new ones (base_levels
and base_data
).
When you first start the program, all settings are assumed to be the defaults. A config file conf.json
will be created after changing the settings and saving them.
The menu is controllable with the mouse and a few keys. ESC is usually for going back and Enter for confirming stuff.
In the main game, the character is controllable with WASD. You can pause with ESC.
All of those controls can be changed in the settings, as well as various other stuff.
All resources are in the data/
subfolder.
All textures are specified in data/sprites.json
, in the format "sprite_name":["file_name",true]
, where "file_name"
is the relative file path without file extension (only png is allowed) and true
is a boolean that determines if the upscaling method is set as Nearest-Neighbour or Linear.
Animations are also supported, and can be specified in the format "animation_name":[["file1","file2",…],[18,true]]
, where as many files as necessary can be specified and 18
is the number of frames one picture should last. Animations aren't supported in all objects, but in most. If they're not supported, the animation will stay at frame 0.
All sound effects are specified in data/sfx.json
, in the format "sfx_name":["file_name",false]
, where "file_name"
is the relative file path without file extension in the opus format, and false
is a boolean that determines if the file is streamed to playback or loaded on program startup. false
is heavily recommended here, and true
can lead to crashes in some circumstances.
All levels are in seperate folders in levels/
. A tutorial on how to create new levels will be made soon.
You'll need python for this. Make sure to download the newest version.
In the cmd:
First run pip3 install -r requirements.txt
Then run python3 setup.py
. If this doesn't produce any output, try pyinstaller \args\
, where \args\
is all the options that aren't commented out in setup.py
. I haven't figured out why this happens in windows yet, if you know, please file an issue.
After the command finished successfully, there should be a build/
and a dist/
directory. You can delete the build/
directory, and move the executable from the dist/
directory wherever you want.
If you encounter any error that's not explained in this guide, please file an issue in the repo.
In bash (or zsh probably too):
First run pip3 install -r requirements.txt --user
.
Then run python3 setup.py
, which, after a short wait, produces a build/
and a dist/
directory. You can delete the build/
directory, and move the executable from the dist/
directory wherever you want.
If you encounter any error that's not explained in this guide, please file an issue in the repo.