/vspcplay

vspcplay, a visual spc player

Primary LanguageC++

vspcplay, a visual spc player and optimisation tool

vspcplay screenshot

Overview

This is vspcplay, a visual spc player and optimisation tool.

I used the code from the spc-xmms plugin, which uses the snes9x APU emulation code. I updated the snes9x code using a newer version of snes9x (I dont remember which version exactly).

The display code is mine.

** WARNING ** I coded this really fast and added feature after feature without any planning and minimal thinking. The code is really really ugly.

Use (graphical)

vspcplay does not have a built-in file browser, so you must pass one or more files on the command line to start it. For instance, to listen to all the .SPC files in subdirectory music, you would use this command:

./vspcplay music/*.spc

Since version 1.4, the following keyboard controls are available:

  • N P : Play next / previous song
  • R : Restart current song
  • ESC : Quit program
  • 1 to 8 : Toggle mute on channel
  • 0 : Toggle mute all / mute enone

Use (command-line)

Playing without opening a window

vspcplay can also be used from the command-line and can play files without opening a window. Just add the --novideo and optionally, --status_line options.

Example: ./vspcplay music/*.spc --novideo --status_line

Generating a wave file (SPC to Wav)

It has been requested, so a --waveout option was added to version 1.4. In addition of playing the files (unless --nosound was specified) a copy of the output is saved to the specified wave file.

Note that if you play several .spc files, only one .wav file will be created.

Example:

./vspcplay music/ct-304.spc --nosound --novideo --waveout corridor-of-time.wav --status

Note: When --nosound is used, the SPC is played as fast as possible. Otherwise playback is done at normal speed.

Generating a wave file for a specific channel

Channels can be muted interactively (toggled using the 1-8 and 0 keys) or from the command-line (with --mute and --unmute).

For instance, to generate a wave from channel 5:

./vspcplay music/ct-304.spc --nosound --novideo --mute all --unmute 5 --waveout corridor_ch5.wav

As shown above, multiple --mute and --unmute arguments can be used and are processed from left to right.

Command-line option reference

The supported option can be listed by passing -help in argument:

./vspcplay --help

vspcplay v1.5
Usage: ./vspcplay [options] files...

Valid options:
 -h, --help             Print help
 --nosound              Do not output sound
 --novideo              Do not open video window
 --waveout file.wav     (Also) Create a wave file
 --update_in_callback   Update spc sound buffer inside
                        sdl audio callback
 --interpolation        Use sound interpolatoin
 --echo                 Enable echo
 --auto_write_mask      Write mask file automatically when a
                        tune ends due to playtime from tag or
                        default play time.
 --default_time t       Set the default play time in seconds
                        for when there is not id666 tag. (default: 300
 --ignore_tag_time      Ignore the time from the id666 tag and
                        use default time
 --extra_time t         Set the number of extra seconds to play (relative to
                        the tag time or default time).
 --nice                 Try to use less cpu for graphics
 --status_line          Enable a text mode status line
 --mute channel         Start with channel muted (1-8 or all)
 --unmute channel       Unmute specified channel (1-8)
 --id666                Display id666 tag info and exit.

!!! Careful with those!, they can ruin your sets so backup first!!!
 --apply_mask_block  Apply the mask to the file (replace unused blocks(256 bytes) with a pattern)
 --filler val        Set the pattern byte value. Use with the option above. Default 0

The mask will be applied when the tune ends due to playtime from tag
or default playtime.

Compilation

  • libsdl1.2
  • gcc and g++
  • make

If all goes well, a single executable named vspcplay will be generated.

Authors

  • Raphael Assenat

License

This work is derived from the Snes9x code, to which the Snes9x license applies. See the header of spc700.cpp for details.