Nodes far away from actor origin result in huge fps drop
CuriousMike56 opened this issue · 1 comments
CuriousMike56 commented
As the title says, any nodes that are far away from the actor origin (defined by cameras/cinecam/extcamera?) will eventually cause the frame rate to plummet, rendering the game unplayable. This can be reproduced in a variety of ways, such as flinging detachable parts using the node grabber or by driving the Lotus Esprit with its cinecam nodes that are left behind on spawn.
Attached is a test vehicle with a node that's very far away:
;far away node - kills framerate
21, 100000, 0.1, 0.0, l 4
faraway-node-fps-drop-test.zip
You will likely have to press backspace for the issue to occur as it seems to rarely happen on initial spawn or when pressing the I
key.
This bug is not present on 2022.12.
tritonas00 commented
This bug is not present on 2022.12.
QFE