This is a wrapper/port of Tomb Raider 1 Classic and Tomb Raider 2 Classic for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
- Added multilanguage (English, Italian, German, French, Spanish, Portuguese (BR), Portuguese (PT)) for Tomb Raider 2.
- Updated to latest vitaGL commit.
- Added trophies support.
- Updated to latest vitaGL commit.
- Added front touch mapping for L2/L3/R2/R3 on non PSTV devices.
- Initial release.
At the time of writing this readme, both games are delisted from the major Android storefronts. This loader ("port") is intended to be used only by those people who bought the game prior to the delisting and still can legally access their own copy through the Purchased Apps list on Google Play.
Do not ask how to acquire the game data in any other way: we do not promote or condone piracy of any kind.
This port supports Tomb Raider 1 Classic and Tomb Raider 2 Classic. The instructions reported here will follow how to install Tomb Raider 1 Classic.
The port has been tested with the following game versions:
Tomb Raider 1 v.1.0.27RC1 (Has some minor issues)
Tomb Raider 1 v.1.0.42RC1
Tomb Raider 2 v.1.0.50RC1
In order to install Tomb Raider 2 Classic, just follow the same instructions but, when in the guide the word tombraider1
is referred, change it to tombraider2
.
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of Tomb Riader 1 Classic legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename.apk
to.zip
to open them with your default zip extractor. - Open the apk with your zip explorer and extract the file
libmain.so
from thelib/armeabi-v7a
folder toux0:data/tombraider/tombraider1
. - Extract the content of
assets
folder insideux0:data/tombraider/tombraider1
. - Download
datafiles.zip
from the Release tab of this repository and extract it inux0:data
. - (Optional to get FMVs working) Download ffmpeg and extract
ffmpeg.exe
from thebin
folder inux0:data/tombraider
. - (Optional to get FMVs working) Run
ux0:data/tombraider/transcode_tombraider1.bat
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 PHYCONT_ON_DEMAND=1 NO_DEBUG=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.