/ParticleEditor

Edit ParticleModuleColorOverTime values

Primary LanguageC#

ParticleEditor

Edit ParticleModuleColorOverTime values in .uexp files for Guilty Gear -Strive- and Dragon Ball FighterZ

Usage

  • Make sure the correct game is selected
  • Drag .uasset/.uexp onto the box
  • Edit whatever you want and hit Save Data before you go to another section
  • Export when you're done which lets you select a name for the new .uexp to save it as just in case you dont wanna overwrite