/pntr

Image manipulation library for C, with a focus on ease of use.

Primary LanguageCzlib LicenseZlib

pntr

Image manipulation library for C99 or C++, with a focus on ease-of-use.

Usage

#define PNTR_PIXELFORMAT_RGBA
#define PNTR_IMPLEMENTATION
#include "pntr.h"

int main() {
    pntr_image* image = pntr_new_image(200, 200);
    pntr_draw_circle_fill(image, 100, 100, 80, PNTR_RED);
    pntr_save_image(image, "output.png");
    pntr_unload_image(image);

    return 0;
}

Examples

Example: Image Example: Shapes Example: Fonts Example: Sprite

Integrations

Name Description
pntr_app Application wrapper for building the same pntr code on a number of different platforms
pntr_assetsys Load pntr assets from .zip files with assetsys.h
pntr_physfs Load pntr assets from .zip files with PhysicsFS
pntr_nuklear Nuklear immediate-mode graphical user interface for pntr
pntr_aseprite Use Aseprite animated sprites in pntr
pntr_tiled Display Tiled 2D level editor maps in pntr
pntr_portablegl Use the OpenGL-esque software rendering library, PortableGL, in pntr
pntr_doom Play DOOM via PureDOOM rendered through pntr
pntr_pixelfont Additional pixel fonts outside of the default

API

This covers how to use pntr.

Configuration

Add these defines prior to including pntr.h to modify how it functions.

Define Description
PNTR_IMPLEMENTATION Define this in one of your .c or .cpp files before including pntr.h
PNTR_PIXELFORMAT_RGBA Use the RGBA format
PNTR_PIXELFORMAT_ARGB Use the ARGB pixel format
PNTR_ENABLE_DEFAULT_FONT Enables the default font
PNTR_ENABLE_MATH Enables use of C's standard math.h linked library, rather than using the built in math functions
PNTR_ENABLE_TTF Enables support for loading TrueType fonts
PNTR_ENABLE_UTF8 Enables UTF-8 support for font loading and text rendering
PNTR_LOAD_FILE Callback to use when asked to load a file in pntr_load_file(). By default, will use stdio.h.
PNTR_LOAD_IMAGE_FROM_MEMORY Callback to use when loading an image from memory via pntr_load_image_from_memory(). By default, will use stb_image
PNTR_SAVE_FILE Callback to use when saving a file via pntr_save_file(). By default, uses stdio.h
PNTR_SAVE_IMAGE_TO_MEMORY Callback to use when saving an image to memory via pntr_save_image_to_memory(). By default, will use stb_image_write
PNTR_NO_ALPHABLEND Skips alpha blending when drawing pixels
PNTR_NO_STDIO Will disable the standard file loading/saving calls for PNTR_LOAD_FILE and PNTR_SAVE_FILE
PNTR_NO_SAVE_IMAGE Disables the default behavior of image saving
PNTR_NO_LOAD_IMAGE Disables the default behavior of image loading
PNTR_NO_CUTE_PNG_IMPLEMENTATION Skips defining CUTE_PNG_IMPLEMENTATION. Useful if you're using cute_png elsewhere
PNTR_NO_STB_TRUETYPE_IMPLEMENTATION Skips defining STB_TRUETYPE_IMPLEMENTATION. Useful if you're using stb_truetype elsewhere
PNTR_NO_STB_IMAGE_WRITE_IMPLEMENTATION Skips defining STB_IMAGE_WRITE_IMPLEMENTATION. useful if you're using stb_image_write elsewhere
PNTR_NO_STB_IMAGE_IMPLEMENTATION Skips defining STB_IMAGE_IMPLEMENTATION. useful if you're using stb_image_write elsewhere

Functions

pntr_image* pntr_new_image(int width, int height);
pntr_image* pntr_gen_image_color(int width, int height, pntr_color color);
pntr_image* pntr_image_copy(pntr_image* image);
pntr_image* pntr_image_from_image(pntr_image* image, int x, int y, int width, int height);
pntr_image* pntr_image_subimage(pntr_image* image, int x, int y, int width, int height);
pntr_rectangle pntr_image_get_clip(pntr_image* image);
void pntr_image_set_clip(pntr_image* image, int x, int y, int width, int height);
void pntr_image_reset_clip(pntr_image* image);
void pntr_unload_image(pntr_image* image);
void pntr_clear_background(pntr_image* image, pntr_color color);
void pntr_draw_point(pntr_image* dst, int x, int y, pntr_color color);
void pntr_draw_point_vec(pntr_image* dst, pntr_vector* point, pntr_color color);
void pntr_draw_points(pntr_image* dst, pntr_vector* points, int pointsCount, pntr_color color);
void pntr_draw_line(pntr_image* dst, int startPosX, int startPosY, int endPosX, int endPosY, pntr_color color);
void pntr_draw_line_vec(pntr_image* dst, pntr_vector start, pntr_vector end, pntr_color color);
void pntr_draw_line_vertical(pntr_image* dst, int posX, int posY, int height, pntr_color color);
void pntr_draw_line_horizontal(pntr_image* dst, int posX, int posY, int width, pntr_color color);
void pntr_draw_rectangle(pntr_image* dst, int posX, int posY, int width, int height, pntr_color color);
void pntr_draw_rectangle_rec(pntr_image* dst, pntr_rectangle rec, pntr_color color);
void pntr_draw_rectangle_thick(pntr_image* dst, int posX, int posY, int width, int height, int thickness, pntr_color color);
void pntr_draw_rectangle_thick_rec(pntr_image* dst, pntr_rectangle rect, int thickness, pntr_color color);
void pntr_draw_rectangle_fill(pntr_image* dst, int posX, int posY, int width, int height, pntr_color color);
void pntr_draw_rectangle_fill_rec(pntr_image* dst, pntr_rectangle rect, pntr_color color);
void pntr_draw_rectangle_gradient(pntr_image* dst, int x, int y, int width, int height, pntr_color topLeft, pntr_color topRight, pntr_color bottomLeft, pntr_color bottomRight);
void pntr_draw_rectangle_gradient_rec(pntr_image* dst, pntr_rectangle rect, pntr_color topLeft, pntr_color topRight, pntr_color bottomLeft, pntr_color bottomRight);
void pntr_draw_triangle(pntr_image* dst, int x1, int y1, int x2, int y2, int x3, int y3, pntr_color color);
void pntr_draw_triangle_vec(pntr_image* dst, pntr_vector point1, pntr_vector point2, pntr_vector point3, pntr_color color);
void pntr_draw_triangle_fill(pntr_image* dst, int x1, int y1, int x2, int y2, int x3, int y3, pntr_color color);
void pntr_draw_triangle_fill_vec(pntr_image* dst, pntr_vector point1, pntr_vector point2, pntr_vector point3, pntr_color color);
void pntr_draw_ellipse(pntr_image* dst, int centerX, int centerY, int radiusX, int radiusY, pntr_color color);
void pntr_draw_ellipse_fill(pntr_image* dst, int centerX, int centerY, int radiusX, int radiusY, pntr_color color);
void pntr_draw_circle(pntr_image* dst, int centerX, int centerY, int radius, pntr_color color);
void pntr_draw_circle_fill(pntr_image* dst, int centerX, int centerY, int radius, pntr_color color);
void pntr_draw_polygon(pntr_image* dst, pntr_vector* points, int numPoints, pntr_color color);
void pntr_draw_polygon_fill(pntr_image* dst, pntr_vector* points, int numPoints, pntr_color color);
void pntr_draw_polyline(pntr_image* dst, pntr_vector* points, int numPoints, pntr_color color);
void pntr_draw_arc(pntr_image* dst, int centerX, int centerY, float radius, float startAngle, float endAngle, int segments, pntr_color color);
void pntr_draw_arc_fill(pntr_image* dst, int centerX, int centerY, float radius, float startAngle, float endAngle, int segments, pntr_color color);
void pntr_draw_rectangle_rounded(pntr_image* dst, int x, int y, int width, int height, int topLeftRadius, int topRightRadius, int bottomLeftRadius, int bottomRightRadius, pntr_color color);
void pntr_draw_rectangle_rounded_fill(pntr_image* dst, int x, int y, int width, int height, int cornerRadius, pntr_color color);
void pntr_draw_image(pntr_image* dst, pntr_image* src, int posX, int posY);
void pntr_draw_image_rec(pntr_image* dst, pntr_image* src, pntr_rectangle srcRect, int posX, int posY);
void pntr_draw_image_tint(pntr_image* dst, pntr_image* src, int posX, int posY, pntr_color tint);
void pntr_draw_image_tint_rec(pntr_image* dst, pntr_image* src, pntr_rectangle srcRect, int posX, int posY, pntr_color tint);
void pntr_draw_image_rotated(pntr_image* dst, pntr_image* src, int posX, int posY, float degrees, float offsetX, float offsetY, pntr_filter filter);
void pntr_draw_image_rotated_rec(pntr_image* dst, pntr_image* src, pntr_rectangle srcRect, int posX, int posY, float degrees, float offsetX, float offsetY, pntr_filter filter);
void pntr_draw_image_flipped(pntr_image* dst, pntr_image* src, int posX, int posY, bool flipHorizontal, bool flipVertical, bool flipDiagonal);
void pntr_draw_image_flipped_rec(pntr_image* dst, pntr_image* src, pntr_rectangle srcRec, int posX, int posY, bool flipHorizontal, bool flipVertical, bool flipDiagonal);
void pntr_draw_image_scaled(pntr_image* dst, pntr_image* src, int posX, int posY, float scaleX, float scaleY, float offsetX, float offsetY, pntr_filter filter);
void pntr_draw_image_scaled_rec(pntr_image* dst, pntr_image* src, pntr_rectangle srcRect, int posX, int posY, float scaleX, float scaleY, float offsetX, float offsetY, pntr_filter filter);
void pntr_draw_text(pntr_image* dst, pntr_font* font, const char* text, int posX, int posY, pntr_color tint);
void pntr_draw_text_len(pntr_image* dst, pntr_font* font, const char* text, int textLength, int posX, int posY, pntr_color tint);
void pntr_draw_text_wrapped(pntr_image* dst, pntr_font* font, const char* text, int posX, int posY, int maxWidth, pntr_color tint);
void pntr_draw_text_ex(pntr_image* dst, pntr_font* font, int posX, int posY, pntr_color tint, const char* text, ...);
pntr_color pntr_new_color(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
pntr_color pntr_get_color(unsigned int hexValue);
unsigned char pntr_color_r(pntr_color color);
unsigned char pntr_color_g(pntr_color color);
unsigned char pntr_color_b(pntr_color color);
unsigned char pntr_color_a(pntr_color color);
void pntr_color_set_r(pntr_color* color, unsigned char r);
void pntr_color_set_g(pntr_color* color, unsigned char g);
void pntr_color_set_b(pntr_color* color, unsigned char b);
void pntr_color_set_a(pntr_color* color, unsigned char a);
pntr_color pntr_image_get_color(pntr_image* image, int x, int y);
bool pntr_save_file(const char *fileName, const void *data, unsigned int bytesToWrite);
void* pntr_image_to_pixelformat(pntr_image* image, unsigned int* dataSize, pntr_pixelformat pixelFormat);
bool pntr_save_image(pntr_image* image, const char* fileName);
unsigned char* pntr_save_image_to_memory(pntr_image* image, pntr_image_type type, unsigned int* dataSize);
int pntr_get_pixel_data_size(int width, int height, pntr_pixelformat pixelFormat);
pntr_image* pntr_load_image(const char* fileName);
pntr_image* pntr_load_image_from_memory(pntr_image_type type, const unsigned char* fileData, unsigned int dataSize);
pntr_image* pntr_image_from_pixelformat(const void* data, int width, int height, pntr_pixelformat pixelFormat);
void* pntr_set_error(pntr_error error);
const char* pntr_get_error(void);
pntr_error pntr_get_error_code(void);
pntr_image* pntr_image_resize(pntr_image* image, int newWidth, int newHeight, pntr_filter filter);
pntr_image* pntr_image_scale(pntr_image* image, float scaleX, float scaleY, pntr_filter filter);
void pntr_image_color_replace(pntr_image* image, pntr_color color, pntr_color replace);
pntr_color pntr_color_tint(pntr_color color, pntr_color tint);
void pntr_image_color_tint(pntr_image* image, pntr_color color);
pntr_color pntr_color_fade(pntr_color color, float alpha);
void pntr_image_color_fade(pntr_image* image, float alpha);
pntr_color pntr_color_brightness(pntr_color color, float factor);
pntr_color pntr_get_pixel_color(void* srcPtr, pntr_pixelformat srcPixelFormat);
void pntr_set_pixel_color(void* dstPtr, pntr_pixelformat dstPixelFormat, pntr_color color);
pntr_font* pntr_load_font_default(void);
void pntr_unload_font(pntr_font* font);
pntr_font* pntr_font_copy(pntr_font* font);
pntr_font* pntr_font_scale(pntr_font* font, float scaleX, float scaleY, pntr_filter filter);
pntr_font* pntr_load_font_bmf(const char* fileName, const char* characters);
pntr_font* pntr_load_font_bmf_from_image(pntr_image* image, const char* characters);
pntr_font* pntr_load_font_bmf_from_memory(const unsigned char* fileData, unsigned int dataSize, const char* characters);
int pntr_measure_text(pntr_font* font, const char* text);
pntr_vector pntr_measure_text_ex(pntr_font* font, const char* text, int textLength);
pntr_image* pntr_gen_image_text(pntr_font* font, const char* text, pntr_color tint, pntr_color backgroundColor);
pntr_font* pntr_load_font_tty(const char* fileName, int glyphWidth, int glyphHeight, const char* characters);
pntr_font* pntr_load_font_tty_from_memory(const unsigned char* fileData, unsigned int dataSize, int glyphWidth, int glyphHeight, const char* characters);
pntr_font* pntr_load_font_tty_from_image(pntr_image* image, int glyphWidth, int glyphHeight, const char* characters);
unsigned char* pntr_load_file(const char *fileName, unsigned int *bytesRead);
void pntr_unload_file(unsigned char* fileData);
const char* pntr_load_file_text(const char *fileName);
void pntr_unload_file_text(const char* text);
pntr_font* pntr_load_font_ttf(const char* fileName, int fontSize);
pntr_font* pntr_load_font_ttf_from_memory(const unsigned char* fileData, unsigned int dataSize, int fontSize);
pntr_color pntr_color_invert(pntr_color color);
void pntr_image_color_invert(pntr_image* image);
pntr_color pntr_color_alpha_blend(pntr_color dst, pntr_color src);
pntr_rectangle pntr_image_alpha_border(pntr_image* image, float threshold);
bool pntr_image_crop(pntr_image* image, int x, int y, int width, int height);
void pntr_image_alpha_crop(pntr_image* image, float threshold);
void pntr_image_color_brightness(pntr_image* image, float factor);
void pntr_image_flip(pntr_image* image, bool horizontal, bool vertical);
pntr_color pntr_color_contrast(pntr_color color, float contrast);
void pntr_image_color_contrast(pntr_image* image, float contrast);
void pntr_image_alpha_mask(pntr_image* image, pntr_image* alphaMask, int posX, int posY);
bool pntr_image_resize_canvas(pntr_image* image, int newWidth, int newHeight, int offsetX, int offsetY, pntr_color fill);
pntr_image* pntr_image_rotate(pntr_image* image, float degrees, pntr_filter filter);
pntr_image* pntr_gen_image_gradient(int width, int height, pntr_color topLeft, pntr_color topRight, pntr_color bottomLeft, pntr_color bottomRight);
pntr_color pntr_color_bilinear_interpolate(pntr_color color00, pntr_color color01, pntr_color color10, pntr_color color11, float coordinateX, float coordinateY);
void* pntr_load_memory(size_t size);
void pntr_unload_memory(void* pointer);
void* pntr_memory_copy(void* destination, void* source, size_t size);
pntr_image_type pntr_get_file_image_type(const char* filePath);

Development

To build the tests and examples, use CMake:

# Set up the build files.
cmake -B build

# Build the tests and examples.
cmake --build build

# Run the tests
ctest --test-dir build -V

Documentation

To build the documentation, use Doxygen...

doxygen .Doxyfile

To publish the documentation, Node.js...

npm run docs

Acknowledgements

License

Unless stated otherwise, all works are:

... and licensed under: