Load Tiled .tmx
files for tile maps in raylib, with TMX C Loader.
This is a header-only library. To use it, define RAYLIB_TMX_IMPLEMENTATION
in one .c source file before including raylib-tmx.h. You will also have to link its dependencies:
- raylib
- tmx - With tmx_load_buffer_path()
- libxml2
- zlib (optional)
If you're using CMake, libxml2 and zlib come packed in.
#include "raylib.h"
#define RAYLIB_TMX_IMPLEMENTATION
#include "raylib-tmx.h"
int main() {
InitWindow(800, 450, "[raylib-tmx] example");
tmx_map* map = LoadTMX("desert.tmx");
while(!WindowShouldClose()) {
BeginDrawing();
{
ClearBackground(RAYWHITE);
DrawTMX(map, 0, 0, WHITE);
}
EndDrawing();
}
UnloadTMX(map);
CloseWindow();
return 0;
}
See the example directory for a demonstration of how to use raylib-tmx. Refer to the libTMX documentation to see how to use the tmx_map*
map object beyond rendering.
tmx_map* LoadTMX(const char* fileName);
void UnloadTMX(tmx_map* map);
Color ColorFromTMX(uint32_t color);
void DrawTMX(tmx_map *map, int posX, int posY, Color tint);
void DrawTMXLayer(tmx_map *map, tmx_layer *layers, int posX, int posY, Color tint);
void DrawTMXTile(tmx_tile* tile, int posX, int posY, Color tint);
To build the example locally, and run tests, use cmake.
git submodule update --init
mkdir build
cd build
cmake ..
make
cd examples
./raylib-tmx-example
This is not the only attempt to get Tiled working in raylib...
This uses the TMX C Loader, which is licensed under the BSD 2-Clause "Simplified" License. Thank you to Bayle Jonathan for putting it together, and the tmx example this was inspired from.
raylib-tmx is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.