(Disclaimer: THIS IS A WORK IN PROGRESS AND SOME THINGS MAY NOT WORK RIGHT AFTER UPDATES)
This mod does quite a few different things with only XML, this mod makes the game easier by making things easier to obtain early on, I did this as I work with other adults and we don't normally get a large amount of time after work to grind the game like necessary in order to get far in game.
So things like killing zombies and gaining XP and getting skill points are much easier, alot of other little quality of life changes as well. If you like it or hate it or want a change please let me know.
This discord I made particularly for users of the mod, I can be found there if you need me, Enjoy!!
IMPORTANT: Mods for 7 Days to Die will never come in .exe form, Do not trust random applications.
- To install the mod, click the green button top right, then click , open the file you downloaded with an extraction tool such as WinRAR or 7 Zip.
- The folder you extracted should be called
7DTD-Mods-A20-main
, now open that folder, there should be a folder inside namedRobbieWs Vanilla Mods
. - Now move that folder to your
Mods
folder in your 7 Days to Die directory, if you do not have one, make one.
- The folder you extracted should be called
- Your directory should now look like this:
steamapps\common\7 Days To Die\Mods\RobbieWs Vanilla Mods
Note: Due to the The Fun Pimps changing how mods are loaded, these installation instructions will change soon
This section is for people who have read this multiple times and want the new stuff presented first.
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Fixed crafted item levels.
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Changed and added button to Server info panel.
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Fixed Auger
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Edited Turrets
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Less Heat Generated by Auger
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UI Updated.
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Biome changes.
- Crops now grow fully every two hours IRL.
- Crops can now be harvested with E once again, however I would recommend punching them for more yield.
- Cutting down a tree will turn into a tree stump instead of instantly diappearing.
Click GIF below to watch: - Trees now have a chance to drop feathers and eggs and honey while harvesting.
- All crop seeds now cost 1 plant to make each.
- All animal sizes have been increased between 20 to 40%.
- Chickens now have a chance to drop eggs when harvesting.
- Grace: Health increased from 2000 to 2500, exp gain increased from 1200 to 2500.
- Bears: Exp gain increased from 750 to 1850.
- Zombie Dog: Health decreased from 200 to 85.
- Boar: Health decreased from 250 to 150.
- Mountain Lion: Damage Resistance reduced from 80% to 40%.
- Dire Wolf: Exp gain increased from 750 to 1250.
- Coyote: health decreased from 100 to 70.
- All animals should drop blood bags when being harvested.
- Death animation should be removed from all zombies.
- Zombies now despawn after 1 second of being dead. (to increase FPS)
- Zombies can no longer climb ladders.
- Head explodes with headshots more often.
- Swim speed drastically reduced.
- Zombies now also target animals. (Aggro animals will fight back)
Click the GIF below to watch:
- Zombie loot bags drop more often.
- Zombies can now turn into a Gore Block on death 20% of the time, not 100 for FPS.
- Zombie reach has been nerfed.
- Can now sell items to Vending Machines.
- Changed Starter Items.
- Jumping no longer requires stamina.
- Walk and Run speeds about 20% faster.
- Terrain based movement speed re-added.
- All cars now have a chance to drop Wheels when harvesting.
- Many items previously unable to pick up are now able to be picked up with E.
- Player does more headshot damage with any weapon, but all Ammo types have been updated to do about 300% more headshot damage.
- All skill perks now only cost 1 point.
- You gain 5 skill points per level.
- Rule One Cardio now increased values even more.
- Pain Tolerance updated to not allow you to be knocked down with max level.
- Miner 69'er updated to do more block damage.
- Mother Load updated to give more exp while mining.
- The Brawler now does more damage than before.
- Level Gates added back, still only requires 1 skill point to buy skills.
- Can now craft level 6 items.
- With any weapon you can go to a workbench with paper and make a schematic for that weapon. (it eats the weapon like Rust)
- Living off the land now significantly increases crop yeilds. (Punching plants is highly recommended, don't press E on them)
- ExpPenalty for dying set to 0. (Basically there is no consequence for dying)
- Added tons of recipes and recipe changes to make more sense.(Beaker, Coal, Acid, Cloth, Solar Cells, ect)
- All guns now have no spread, where you aim is where you shoot.
- Added Recipes for: Dumpsters, Toilets, Fridges, Grills, Washers, School Desks, and Many More!!
- With just about any Item you can go to a Workbench with a piece of paper and make the Schematic for that item. (This is like Blueprints in Rust and eats the item)
- Chainsaw cuts very quickly now.
- Added my own ammo to bows called Pebbles, made with rocks, doesn't do alot of damage unless headshots.
- Item modifier slots now scale with level.
- Battery's can now be crafted to level 6 (need Heavy Armor Perk, temp will fix later)
- Added tons of recipes and recipe changes to make more sense.(Beaker, Coal, Acid, ect)
- Books that have already been read now have a green checkmark.
- Empty jars and buckets can now be filled at Sinks, just use secondary action with the jar in hand when standing at a sink.
- Stack sizes increased to 25k.
- When aiming down sights on all guns the crosshair turns off except with the bows.
- All storage boxes are bigger capacity.
- Auger now does more block and entity damage and uses a little less gas.
- Almost all crafting times have been reduced to basically instant as well as scrap times.
- All ammo crafted actually produces 3x times the amount.
- Sniper rifle FOV when ADS is more now, feels smoother.
- Added Anvil Schematic.
- 10% Chance to get a Yucca Juice from cactus.
- Roll up doors can be picked up by destroying.
- Lots more Bird nests.
- Wooden storage crates and other storage containers can now be picked up by destroying.
- All sounds lowered.
- The 'ching' sound when trying to repair something but not having the required materials is now muted.
- Chainsaw and Auger now don't make sound on hits.
- Traders now reset every 4 Days instead of three.
- Traders open from 04:00 to 22:00
- Inventory should now be bigger.
- Non Sub Pimp Points max: Increased to 5000
- Sub Pimp Points max: Increased to 25000
- Degrade, Spoil, NoMelee, NoVehicle, NoRanged, and NoRobo have all been manually disabled via code. (If you would like this changed please lmk)
Vehicles have a Minimum and Maximum speed, [min,max].
- Gyrocopter: Speed increased from [7,10] to [12,28].
- Bicycle: Speed increased from [5,10] to [10,20].
- Minibike: Speed increased from [7,10] to [14,20].
- Motorcycle: Speed increased from [9,14] to [18,28].
- 4x4 Truck: Speed increased from [9,13] to [18,28]. Note that the speed mod for vehicles doesn't add to the speed since these surpass it.
- Updated any storage UI to have Combo box slots and new buttons, also added extra UI colors.
- Fixed Vehicle Mod slots not showing.
- Fixed Storage Capacities.
- Food, Hunger, and Exp bars now brighter colors.
- When you press Escape a server information panel will pop up.
- Alot of colored text just about everywhere now.
- Updated Compass UI with more info.
- Lockable item slots.
- Hidden Admins on players menu.
- BedRoll Deadzone size setting can now be set between: 0, 120.
- DayNight length setting can now be set between: 1 Minute and 1440 Minutes IRL, 1 Minute to 24 Hours. (yes thats Realtime)
- DayLight length setting can now be set between: 0, 24.
- More Wood from Trees.
- All trees are bigger now.
- Slightly more Tree spawning.
- Weather in biomes has more effect/stronger.
- Lots of random debris (cinder blocks) have been removed.
- All quests now give less XP but more Money than before.
- Starter quest now gives 5 skill points again instead of 4.
- Dumpsters have bigger storage capacity.
- Drone has bigger storage capacity.
- LOTS of recipes to craft items added, however the recipe ingredients are in a test mode, will change.
- Updated Mod Features UI
- 'Wooden Signs' recipe changed to 'Signs', now costs more ingredients to craft but can use any sign in the game.
- More colored text.
- Vehicles should no longer consume food and thirst while using.( Yes, they did.)
- Added the ability to change Loading Screen and Main Menu Images.
If you decide you want to change the Loading Screen or Main Menu images, make sure to have the format as .PNG and leave the names as is.
- Updating the Server Information Panel that opens when you press Escape, it will be alot cleaner and have openable links to both GitHub and my Discord channel for my mods.
- Adding an icon for backpack where you died with distance on screen.
- Adding more zombie variations.
- Adding the Behemoth back and having it spawn with like 20 or 30 Dogs every 4 hordes.
- Balance changes due to mod being extremely easy. (still deciding)
- Making the Rolling Toolbox into a 'work table' where you craft all the Schematics since it clutters the Workbench.
- Fixing the vehicle booster mod to add to the speed of the modded vehicles.
- Making a .DLL mod that will do anything I can imagine, starting with bringing back the action skills properly as we had them years ago.
Okay if you would like to edit the mod, you will need some experience with XML. I have alot of comments in it though so hopefully that helps.
- Navigate to the mod folder, open the Config folder, now edit the XML files to your liking.
- If you want to know how to edit a SPECIFIC thing about the mod, let me know and I'll leave how in the next update.
- Example Pt 1: How to edit how many skill points you gain per level. Open the Progression.xml file.
- Example Pt 2: On line 52 there should be the following code;
<set xpath="//level/@skill_points_per_level">5</set>
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Example Pt 3: Edit the number 5 to whatever you would like it to be, this will change the amount of skill points gained per level.
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Bonus Info:
<!--- --->
is a comment and is not read by the game, furthermore if you are using Visual Studio Code you can do<!--- #region --->
then adding your code and then doing<!--- #endregion --->
below and it will be collapsable in the editor.