Pinned Repositories
ethdenverhack
JS_Projects
Marching-Cubes-in-Unity
An application of the marching cubes algorithm written in the unity game engine
minimalist-cooklang-obsidian
Minimal plugin for obsidian that implements a subset of the cooklang instruction set.
NEAT-Racecars
A Racetrach editor I made with an implementation of the NEAT ML algorithm built into it. The agents are trained to complete the track (well, get to all the checkpoints) while minimizing the time it takes
Personal-Projects
A Collection of all the projects I've made since the start of 2020 with an attempt of orginization, & documentation
pongAI
PongAI Is a machine learning model I made that's able to create a fully interactive version of the game 1974 game pong. The user provides the actions and pongAI does everything else
Project-Aurras
A framework that facilitates flexible natural language parsing. Currently used as a foundation for other projects.
Ray-Marching
Implementation of Ray Tracing and Ray Marching written in C++ and GLSL
Robert-MacWha.github.io
Robert-MacWha's Repositories
Robert-MacWha/Project-Aurras
A framework that facilitates flexible natural language parsing. Currently used as a foundation for other projects.
Robert-MacWha/Personal-Projects
A Collection of all the projects I've made since the start of 2020 with an attempt of orginization, & documentation
Robert-MacWha/JS_Projects
Robert-MacWha/Marching-Cubes-in-Unity
An application of the marching cubes algorithm written in the unity game engine
Robert-MacWha/minimalist-cooklang-obsidian
Minimal plugin for obsidian that implements a subset of the cooklang instruction set.
Robert-MacWha/NEAT-Racecars
A Racetrach editor I made with an implementation of the NEAT ML algorithm built into it. The agents are trained to complete the track (well, get to all the checkpoints) while minimizing the time it takes
Robert-MacWha/pongAI
PongAI Is a machine learning model I made that's able to create a fully interactive version of the game 1974 game pong. The user provides the actions and pongAI does everything else
Robert-MacWha/Ray-Marching
Implementation of Ray Tracing and Ray Marching written in C++ and GLSL
Robert-MacWha/Robert-MacWha.github.io
Robert-MacWha/Windows-Tweaks
Collection of windows tweaks (rainmeter, auto hotkey, etc) I apply
Robert-MacWha/2020-AI-Hackathon-Prototype
Robert-MacWha/Blender-Models
Compilation of misc blender models I've made. All folders should have renders for easy viewing.
Robert-MacWha/Celeba-GAN
Robert-MacWha/Embedded-Intent-Classification
Robert-MacWha/FactoRLio
Robert-MacWha/Flutter
Compilation of all my flutter projects
Robert-MacWha/inkml2img
Convert inkml to image
Robert-MacWha/MacML
Deep learning library written from scratch in c++ as a learning exercise & hopefully ongoing project
Robert-MacWha/Morgana-OCR
OCR ML Project, specifically targeting mathematical expressions, for use in Project-Morgana
Robert-MacWha/Owned-Secrets
Etherium smart contract which allows people to create owned secrets stored on the blockchain.
Robert-MacWha/photofy
Robert-MacWha/Portfolio-Website
Robert-MacWha/Reinforcement_Learning-From_The_Basics
Robert-MacWha/RL-Intro
Robert-MacWha/Robert-MacWha
Robert-MacWha/SeaTrack
EthWaterloo 2023 Fish Fraud Project
Robert-MacWha/server-setup
Setup scripts for initializing instances of my home server
Robert-MacWha/TGJ3M_IA_Project-Robert_MacWha
IA project for my TGJ3M class - Redesigning a website for a client
Robert-MacWha/VR-Magic
Magic system designed for VR games. Uses spells drawn in the air, and a projection system to recognise what's being cast
Robert-MacWha/Websites
All websites I've created - organized in some random method likey