Robinaoko's Stars
Farama-Foundation/Minigrid
Simple and easily configurable grid world environments for reinforcement learning
PxGame/XMLib.AM
XMLib 动作游戏开发套件
Leantha/COMS7053A_Assignment
JustinAbrams/RL_assignment
MiniHack RL models for Quest-Hard-v0
mikevogt/RL-Project--Minihack-Quest-Hard-v0
This Github repository serves as the source code for completing the Minihack-Quest-Hard-v0 using Reinforcement Learning
BrentonBudler/deep-rl-minihack-the-planet
Learning Minihack environments using DQN and Actor-Critic architectures
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
BY571/DQN-Atari-Agents
DQN-Atari-Agents: Modularized & Parallel PyTorch implementation of several DQN Agents, i.a. DDQN, Dueling DQN, Noisy DQN, C51, Rainbow, and DRQN
UnityRPG/2-Core-Combat
The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub
snumrl/TimeCriticalResponse
Learning Time-Critical Responses for Interactive Character Control
chrisloop/Landscape7
epignatelli/human-level-control-through-deep-reinforcement-learning
A jax/stax implementation of: Mnih, V., Kavukcuoglu, K., Silver, D., Rusu, A.A., Veness, J., Bellemare, M.G., Graves, A., Riedmiller, M., Fidjeland, A.K., Ostrovski, G. and Petersen, S., 2015. Human-level control through deep reinforcement learning. nature, 518(7540), pp.529-533.
mixandjam/FFVII-TacticalMode
Recreating the Tactical Mode mechanic from Final Fantasy VII Remake
Unity-Technologies/ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
XINCGer/Unity3DTraining
【Unity杂货铺】unity大杂烩~
664235822/DarkSouls-Demo
根据教程学习制作黑暗之魂游戏Demo
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
higgsfield/RL-Adventure
Pytorch Implementation of DQN / DDQN / Prioritized replay/ noisy networks/ distributional values/ Rainbow/ hierarchical RL
ucla-rlcourse/DeepRL-Tutorials
Contains high quality implementations of Deep Reinforcement Learning algorithms written in PyTorch
ucla-rlcourse/RLexample
Some basic examples of playing with RL
google-deepmind/dm_env
A Python interface for reinforcement learning environments
wenzhe-li/romi
Code for NeurIPS 2021 paper "Offline Reinforcement Learning with Reverse Model-based Imagination"
apexrl/bmpo
Implementation of ICML2020 paper <Bidirectional Model-based Policy Optimization>
datawhalechina/easy-rl
强化学习中文教程(蘑菇书🍄),在线阅读地址:https://datawhalechina.github.io/easy-rl/
LASP-UCL/Student-project-quickstart
A quick guide to get start on a student project
Seeed-Studio/Sketchbook_Starter_Kit_V2.0
Seeed-Studio/Sketchbook_Starter_Kit_for_Arduino
openai/gym
A toolkit for developing and comparing reinforcement learning algorithms.
cwfparsonson/AMLS_II
This code is for use within the UCL Electronic Engineering AMLS II module (ELEC0135).