RocketJamDev
Computer Scientist with an MSc in Computer Graphics. Interested in videogames and virtual/augmented reality applications.
Madrid
Pinned Repositories
among-us-clon
Proyecto del vídeo de Rocket Jam de recrear el movimiento del Among Us
CIMgine
A real-time graphic engine developed in C++ with OpenGL.
fluid-simulation
Simulador de humo semilagrangiano.
fortnite-dances
Recreación en Unity del menú radial de animaciones del Fortnite.
pathtracing-renderer
Pathtracing renderer with DOF implementation.
raytracing-renderer
Rendering engine based on the raytracing algorithm.
real-time-mesh-voxelization
Real-Time Mesh Voxelization example developed in OpenGL and C++.
viqrs-bot
Telegram bot that receives a code in string form and responds with a QR image for that code and the ten consecutive codes.
vvvvvv-clon
Unity clon of 2D game VVVVVV by Terry Cavanagh
RocketJamDev's Repositories
RocketJamDev/fortnite-dances
Recreación en Unity del menú radial de animaciones del Fortnite.
RocketJamDev/vvvvvv-clon
Unity clon of 2D game VVVVVV by Terry Cavanagh
RocketJamDev/among-us-clon
Proyecto del vídeo de Rocket Jam de recrear el movimiento del Among Us
RocketJamDev/cim-against-humanity-bot
Telegram bot that reads every message and saves to files white and black cards suggestions for a custom expansion of the game Cards Against Humanity
RocketJamDev/coding-books
Coding books
RocketJamDev/dodge-the-creeps
Videogame made following the steps of the tutorial found in Godot's engine documentation
RocketJamDev/katamari-clon
Clon del Katamari Damacy hecho en Unity
RocketJamDev/pirate-greed
High-score videogame made in Godot Engine
RocketJamDev/viqrs-bot
Telegram bot that receives a code in string form and responds with a QR image for that code and the ten consecutive codes.
RocketJamDev/CIMgine
A real-time graphic engine developed in C++ with OpenGL.
RocketJamDev/fluid-simulation
Simulador de humo semilagrangiano.
RocketJamDev/pathtracing-renderer
Pathtracing renderer with DOF implementation.
RocketJamDev/raytracing-renderer
Rendering engine based on the raytracing algorithm.
RocketJamDev/real-time-mesh-voxelization
Real-Time Mesh Voxelization example developed in OpenGL and C++.
RocketJamDev/calamar-3d
RocketJamDev/cim-against-humanity
Processor for Telegram's exported chat that substracts white and black cards suggestions for CAH and stores them in a text file
RocketJamDev/cuda-convolution
Comparation of the time taken different algorithms (serial, parallel in gpu, parallel in gpu using shared memory) to apply a convolution filter to an image.
RocketJamDev/fruitle-tool-app-web
Web de gestión de preguntas del fruitle
RocketJamDev/fruitle-web
RocketJamDev/gapminder-bokeh
Visual representation of the Gapminder dataset using a Bokeh app
RocketJamDev/hogans-alley-vr
VR shooter Hogan's Alley alike made in Unity.
RocketJamDev/image
Dart library for decoding/encoding image formats, and image processing.
RocketJamDev/magascampini
RocketJamDev/meteologica-test
App that shows meteorological information about a city in any given date.
RocketJamDev/personal-expenses-app
Flutter app for tracking personal expenses
RocketJamDev/project-boost-2019
A 3D platformer game made with Unity
RocketJamDev/quad-trees
Uses quad trees to detect the collision of a ray with circunferences printed in the screen.
RocketJamDev/quaternions-openGL
Práctica de OpenGL de implementación de Cuaterniones para la asignatura de Geometría Proyectiva.
RocketJamDev/raytracer
Raytracer rendering engine following the instructions of 'Raytracing in a Weekend'
RocketJamDev/theres-too-much
Repo para la TriJam