Roderik11's Stars
BorisTheBrave/DeBroglie
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
amerkoleci/JoltPhysicsSharp
JoltPhysics C# bindings
amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
nijnstein/BLAST-Documentation
https://blast-script.com/
notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
veldrid/veldrid
A low-level, portable graphics library for .NET.
amerkoleci/Vortice.Vulkan
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
amerkoleci/Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
lepoco/dxnet
DX .NET, a fork of SharpDX, is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
dynamicexpresso/DynamicExpresso
C# expressions interpreter
moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
RobinPerris/DarkUI
Dark themed control and docking library for .NET WinForms.
karhu/terrain-erosion
A realtime terrain erosion & fluid simulation running on the CPU.
lidgren/lidgren-network-gen3
Lidgren Network Library
notgiven688/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.