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OpenTGX
is a free and open-source game development solution using typescript for both client and server sides.
The most difference compare to the other frameworks is that OpenGTX
is not only a framework, it is based on a unified basic framework and has a plenty of examples and cases to meet the project's requirements and solve problems.
Open
= open source and open-mindedT
= TypeScript, both client and server are written by TSG
= based on Game Development TechniqueX
= plenty of varies examples and cases for different fields.
Open is the attitude, T is the interact interface, G is the technical basis, X is the plan and objective.
OpenTGX
is based on Cocos Creator (one of the top game engines in the world) and NodeJS( the most popular js server side programming platform).
It targets to be a solution that can solve the daily development requirements and issues.
The client and server sides can be used seperately, you can use only one of them for you needs.
The Get Startted will come soon.
- First Loading Time、Bundle Management
- Module Management、UI Management
- Network、Communication with Platform
- Joystick、2D&3D Utils and Tools
- Performance、Heating、Rendering
Welcome to follow my LinkedIn:
So that you can message me directly and get the latest information about OpenTsGDS.
Here are some examples and products based on OpenTsGDS, you can get them as references.
- Jare Adventure
- Billiards Girl-Coming soon
- Joystick - Tank Game 2D
- Joystick - Rooster Jump Jump
If you have examples and products based on KylinsToolkit and want to be listed here, please contact me.
base
: some basic components, such as resolution fit, resource loading queue, audio play, input management, etc.easy_camera
:free camera, fps camera, third person camera, 2d following camera and so on.easy_controller
: virtual joysitck, supports 2D and 3D projects, buttons, and camera controllers.easy_ui_framework
:a simples MVVM style UI framework, supports ui layer management, resouces load, events auto management, etc.
After communicate with thousends of developers, I find many strong needs as below.
- Skill Improvement: Learn more tricks and get more practical experience
- Well-organized Project Templates: Speed up project development.
- High Quality Framework: Useful Solutions to solove plenty of basic requirements and problems.
So I write and open-source the OpenTsGDS
project.
Most of the content is based on my 15y+ experience in game development. It's not perfect but can solve many problems to speed up your development progress and make your project management easier when working tegether with many team members.
More and more components will be added in the future, such as networking, 2d games components, 3d games component, etc.
From this, Mr Kylin(me) will work together with other developers based on OpenTsGDS
to give you more projects, examples and tutorials which we think can help you a lot.
I hope more and more developers join us to make OpenTsGDS
better.