Write PixiJS applications using React declarative style.
yarn add @inlet/react-pixi
or
npm install @inlet/react-pixi --save
import { Stage, Sprite } from '@inlet/react-pixi'
const App = () => (
<Stage>
<Sprite image="./bunny.png" x={100} y={100} />
</Stage>
)
This example will render a PIXI.Sprite
object into a
Root Container of a
PIXI.Application
on the page. The Stage
object will
create a valid <canvas />
element to render to.
import { render, Text } from '@inlet/react-pixi'
import { Application } from 'pixi.js'
// Setup PIXI app
const app = new Application({
width: 800,
height: 600,
backgroundColor: 0x10bb99,
view: document.getElementById('container'),
})
// Use the custom renderer to render a valid PIXI object into a PIXI container.
render(<Text text="Hello World" x={200} y={200} />, app.stage)
Watch the collection on codepen.
- Text
- Sprite - Rotating Bunny
- Tiling Sprite
- Graphics
- Interaction - Click
- Rope
- Custom Components
- NineSlicePlane
- Custom Render - Without Stage
Currently the following Components are implemented by default:
- Container
- ParticleContainer
- Sprite
- TilingSprite
- Graphics
- SimpleMesh
- SimpleRope
- Text
- BitmapText
- NineSlicePlane
You can easily add new components to your project:
./components/Rectangle.js
import { Graphics } from 'pixi.js'
import { PixiComponent } from '@inlet/react-pixi'
export default PixiComponent('Rectangle', {
create: props => {
return new Graphics()
},
didMount: (instance, parent) => {
// apply custom logic on mount
},
willUnmount: (instance, parent) => {
// clean up before removal
},
applyProps: (instance, oldProps, newProps) => {
const { fill, x, y, width, height } = newProps
instance.clear()
instance.beginFill(fill)
instance.drawRect(x, y, width, height)
instance.endFill()
},
})
App.js
import { Stage } from '@inlet/react-pixi'
import Rectangle from './components/Rectangle'
export default () => (
<Stage>
<Rectangle x={100} y={100} width={500} height={300} fill={0xff0000} />
</Stage>
)
Consider this rotating bunny example:
./components/RotatingBunny.jsx
import { Sprite } from '@inlet/react-pixi'
class RotatingBunny extends React.Component {
state = { rotation: 0 }
componentDidMount() {
this.props.app.ticker.add(this.tick)
}
componentWillUnmount() {
this.props.app.ticker.remove(this.tick)
}
tick = delta => {
this.setState(({ rotation }) => ({
rotation: rotation + 0.1 * delta,
}))
}
render() {
return <Sprite image="./bunny.png" rotation={this.state.rotation} />
}
}
There are 2 ways of accessing the PIXI.Application
instance.
- Using
AppConsumer
and pass the instance via render props:
App.jsx
import { Stage, Container, AppConsumer } from '@inlet/react-pixi'
import { RotatingBunny } from './components/RotatingBunny'
export default () => (
<Stage>
<Container>
<AppConsumer>{app => <RotatingBunny app={app} />}</AppConsumer>
</Container>
</Stage>
)
- Or use a Higher Order Component:
App.jsx
import { Stage, Container, withPixiApp } from '@inlet/react-pixi'
import { RotatingBunny } from './components/RotatingBunny'
const BunnyWithApp = withPixiApp(RotatingBunny)
export default () => (
<Stage>
<Container>
<BunnyWithApp />
</Container>
</Stage>
)
- Use hooks API in Functional Components
RotatingBunny.jsx
import { useApp } from '@inlet/react-pixi'
function RotatingBunny(props) {
const app = useApp()
// app => PIXI.Application
return (
...
)
}
Renders Root Container of a PIXI.Application
.
Props:
width
the width of the renderers view, default800
height
the height of the renderers view, default600
onMount
a callback function for the created app instanceonUnMount
a callback function when the Stage gets unmountedraf
use the internal PIXI ticker (requestAnimationFrame) to render the stage, defaulttrue
renderOnComponentChange
render stage when the Stage component updates. This is ignored ifraf
istrue
.options
see PIXI.Application options
The Stage stores the created PIXI.Application
instance to context, which can be accessed using a Provider or a Higher
Order Component.
Pass component options as props, example:
import { Sprite } from '@inlet/react-pixi'
const MyComponent = () => <Sprite image=".image.png" x={100} y={200} />
The image
prop here is a short-hand for PIXI.Sprite.from()
:
import { Sprite } from '@inlet/react-pixi'
const texture = new PIXI.Sprite.fromImage('./image.png')
const MyComponent = () => <Sprite texture={texture} x={100} y={200} />
# compile umd & es builds
yarn build
# compile dev builds
yarn build:dev
# compile production builds
yarn build:prod
# watch development builds
yarn build:watch
# lint code
yarn eslint
# fix linting issues
yarn eslint --fix
# test
yarn test
# watch tests
yarn test:watch