Pinned Repositories
2d-engine
2D Game Engine C++ OpenGL
bpmn-engine
BPMN 2.0 execution engine. Open source javascript workflow engine.
campus2018
Usando Libs Open Source para Validação de Identidade Blockchain
camunda-bpm-examples
A collection of usage examples for camunda BPM intended to get you started quickly
camunda-dot-net-showcase
Showcase using Camunda BPM on .NET Platform with C# (no Java Coding required!)
castlevania-july-18
Automatically exported from code.google.com/p/castlevania-july-18
cavestory-screencast
The Official Repository to accompany the Reconstructing Cave Story video series. http://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X
code
Code for the book "Mastering OpenCV with Practical Computer Vision Projects" by Packt Publishing 2012.
PenumbraUWP
Penumbra for MonoGame UWP Projects
Wexflow
An open source extensible workflow engine with a cross platform manager app that works on Windows, macOS, Linux and Android.
RodrigodeMoura's Repositories
RodrigodeMoura/PenumbraUWP
Penumbra for MonoGame UWP Projects
RodrigodeMoura/Wexflow
An open source extensible workflow engine with a cross platform manager app that works on Windows, macOS, Linux and Android.
RodrigodeMoura/2d-engine
2D Game Engine C++ OpenGL
RodrigodeMoura/bpmn-engine
BPMN 2.0 execution engine. Open source javascript workflow engine.
RodrigodeMoura/campus2018
Usando Libs Open Source para Validação de Identidade Blockchain
RodrigodeMoura/camunda-bpm-examples
A collection of usage examples for camunda BPM intended to get you started quickly
RodrigodeMoura/camunda-dot-net-showcase
Showcase using Camunda BPM on .NET Platform with C# (no Java Coding required!)
RodrigodeMoura/code
Code for the book "Mastering OpenCV with Practical Computer Vision Projects" by Packt Publishing 2012.
RodrigodeMoura/code-1
Examples and demo applications built by the camunda consulting team
RodrigodeMoura/contravania
Written in XNA/C#, this is a simple game where I attempt to put Contra's Bill Rizer and Pals into the world of Castlevania. So far the main "game" is an actual reproduction of Contra level 1, once that's done I'll move onto Castlevania itself!
RodrigodeMoura/curso-react-redux
RodrigodeMoura/Document-Scanner
Source code for the Capstone Project of Udacity Android Developer Nanodegree
RodrigodeMoura/EmulationStation
A flexible emulator front-end supporting keyboardless navigation and custom system themes.
RodrigodeMoura/formBuilder
A jQuery plugin for drag and drop form creation
RodrigodeMoura/go
RodrigodeMoura/hydracastlelabyrinth
A port to Linux (and OpenPandora / DragonBox Pyra / ODroid / PocketCHIP) of Hydra Castle Labyrinth (a "metroidvania" kind of game). Status: Working.
RodrigodeMoura/Imaging-Library
PCL Imaging Library for Document Scanning, contains Canny edge detection, Blob counter, quadrilateral transformation and many more.
RodrigodeMoura/Mario
A C++ clone of the classic Super Mario Bros. games.
RodrigodeMoura/Meu_curso_React
RodrigodeMoura/MMCamScanner
Simulation of CamScanner app With Custom Camera and Crop Rect Validation
RodrigodeMoura/Monogame-Platformer
Port of the XNA Platformer Starter Kit (XNA 4.0) to Monogame 3.x
RodrigodeMoura/MonoGame.Samples
A few cross-platform game samples using MonoGame.
RodrigodeMoura/opencv
Open Source Computer Vision Library
RodrigodeMoura/opencv-documentscanner-android
Using opencv library, example of connecting project to c++ code and performing document scanning
RodrigodeMoura/originalmy-libcrypto
RodrigodeMoura/python_blog
Meu treinamento em python
RodrigodeMoura/rathena
rAthena is an open-source cross-platform MMORPG server.
RodrigodeMoura/rockbot
An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
RodrigodeMoura/super-mario-bros-monogame
.NET Technology course project
RodrigodeMoura/xamarin.ios-opencv
OpenCV for Xamarin.iOS