The reflection system was born within EnTT and is developed and enriched there. This project is designed for those who are interested only in a header-only, full-featured, non-intrusive and macro free reflection system which certainly deserves to be treated also separately due to its quality and its rather peculiar features.
Reflection (or rather, its lack) is a trending topic in the C++ world. I looked
for a third-party library that met my needs on the subject, but I always came
across some details that I didn't like: macros, being intrusive, too many
allocations.
In one word: unsatisfactory.
I finally decided to write a built-in, non-intrusive and macro-free runtime
reflection system for my own.
Maybe I didn't do better than others or maybe yes. Time will tell me.
To be able to use meta
, users must provide a full-featured compiler that
supports at least C++17.
The requirements below are mandatory to compile the tests and to extract the
documentation:
- CMake version 3.2 or later.
- Doxygen version 1.8 or later.
If you are looking for a C++14 version of meta
, feel free to
contact me.
meta
is a header-only library. This means that including the factory.hpp
and
meta.hpp
headers is enough to include the library as a whole and use it.
It's a matter of adding the following lines to the top of a file:
#include <meta/factory.hpp>
#include <meta/meta.hpp>
Then pass the proper -I
argument to the compiler to add the src
directory to
the include paths.
The documentation is based on doxygen. To build it:
$ cd build
$ cmake .. -DBUILD_DOCS=ON
$ make
The API reference will be created in HTML format within the directory
build/docs/html
. To navigate it with your favorite browser:
$ cd build
$ your_favorite_browser docs/html/index.html
It's also available online for the latest version.
To compile and run the tests, meta
requires googletest.
cmake
will download and compile the library before compiling anything else.
In order to build without tests set CMake option BUILD_TESTING=OFF
.
To build the most basic set of tests:
$ cd build
$ cmake ..
$ make
$ make test
Reflection always starts from real types (users cannot reflect imaginary types
and it would not make much sense, we wouldn't be talking about reflection
anymore).
To reflect a type, the library provides the reflect
function:
meta::factory factory = meta::reflect<my_type>("reflected_type");
It accepts the type to reflect as a template parameter and an optional name as
an argument. Names are important because users can retrieve meta types at
runtime by searching for them by name. However, there are cases in which users
can be interested in adding features to a reflected type so that the reflection
system can use it correctly under the hood, but they don't want to allow
searching the type by name.
In both cases, the returned value is a factory object to use to continue
building the meta type.
A factory is such that all its member functions returns the factory itself. It can be used to extend the reflected type and add the following:
-
Constructors. Actual constructors can be assigned to a reflected type by specifying their list of arguments. Free functions (namely, factories) can be used as well, as long as the return type is the expected one. From a client's point of view, nothing changes if a constructor is a free function or an actual constructor.
Use thector
member function for this purpose:meta::reflect<my_type>("reflected").ctor<int, char>().ctor<&factory>();
-
Destructors. Free functions can be set as destructors of reflected types. The purpose is to give users the ability to free up resources that require special treatment before an object is actually destroyed.
Use thedtor
member function for this purpose:meta::reflect<my_type>("reflected").dtor<&destroy>();
-
Data members. Both real data members of the underlying type and static and global variables, as well as constants of any kind, can be attached to a meta type. From a client's point of view, all the variables associated with the reflected type will appear as if they were part of the type itself.
Use thedata
member function for this purpose:meta::reflect<my_type>("reflected") .data<&my_type::static_variable>("static") .data<&my_type::data_member>("member") .data<&global_variable>("global");
This function requires as an argument the name to give to the meta data once created. Users can then access meta data at runtime by searching for them by name.
Data members can be set also by means of a couple of functions, namely a setter and a getter. Setters and getters can be either free functions, member functions or mixed ones, as long as they respect the required signatures.
Refer to the inline documentation for all the details. -
Member functions. Both real member functions of the underlying type and free functions can be attached to a meta type. From a client's point of view, all the functions associated with the reflected type will appear as if they were part of the type itself.
Use thefunc
member function for this purpose:meta::reflect<my_type>("reflected") .func<&my_type::static_function>("static") .func<&my_type::member_function>("member") .func<&free_function>("free");
This function requires as an argument the name to give to the meta function once created. Users can then access meta functions at runtime by searching for them by name.
-
Base classes. A base class is such that the underlying type is actually derived from it. In this case, the reflection system tracks the relationship and allows for implicit casts at runtime when required.
Use thebase
member function for this purpose:meta::reflect<derived_type>("derived").base<base_type>();
From now on, wherever a
base_type
is required, an instance ofderived_type
will also be accepted. -
Conversion functions. Actual types can be converted, this is a fact. Just think of the relationship between a
double
and anint
to see it. Similar to bases, conversion functions allow users to define conversions that will be implicitly performed by the reflection system when required.
Use theconv
member function for this purpose:meta::reflect<double>().conv<int>();
That's all, everything users need to create meta types and enjoy the reflection
system. At first glance it may not seem that much, but users usually learn to
appreciate it over time.
Also, do not forget what these few lines hide under the hood: a built-in,
non-intrusive and macro-free system for reflection in C++. Features that are
definitely worth the price, at least for me.
The reflection system comes with its own meta any type. It may seem redundant
since C++17 introduced std::any
, but it is not.
In fact, the type returned by an std::any
is a const reference to an
std::type_info
, an implementation defined class that's not something everyone
wants to see in a software. Furthermore, the class std::type_info
suffers from
some design flaws and there is even no way to convert an std::type_info
into
a meta type, thus linking the two worlds.
A meta any object provides an API similar to that of its most famous counterpart
and serves the same purpose of being an opaque container for any type of
value.
It minimizes the allocations required, which are almost absent thanks to SBO
techniques. In fact, unless users deal with fat types and create instances of
them though the reflection system, allocations are at zero.
A meta any object can be created by any other object or as an empty container to initialize later:
// a meta any object that contains an int
meta::any any{0};
// an empty meta any object
meta::any empty{};
It can be constructed or assigned by copy and move and it takes the burden of
destroying the contained object when required.
A meta any object has a type
member function that returns the meta type of the
contained value, if any. The member functions can_cast
and can_convert
are
used to know if the underlying object has a given type as a base or if it can be
converted implicitly to it. Similarly, cast
and convert
do what they promise
and return the expected value.
Once the web of reflected types has been constructed, it's a matter of using it at runtime where required.
To search for a reflected type there are two options: by type or by name. In
both cases, the search can be done by means of the resolve
function:
// search for a reflected type by type
meta::type by_type = meta::resolve<my_type>();
// search for a reflected type by name
meta::type by_name = meta::resolve("reflected_type");
There exits also a third overload of the resolve
function to use to iterate
all the reflected types at once:
resolve([](meta::type type) {
// ...
});
In all cases, the returned value is an instance of type
. This type of objects
offer an API to know the runtime name of the type, to iterate all the meta
objects associated with them and even to build or destroy instances of the
underlying type.
Refer to the inline documentation for all the details.
The meta objects that compose a meta type are accessed in the following ways:
-
Meta constructors. They are accessed by types of arguments:
meta::ctor ctor = meta::resolve<my_type>().ctor<int, char>();
The returned type is
ctor
and may be invalid if there is no constructor that accepts the supplied arguments or at least some types from which they are derived or to which they can be converted.
A meta constructor offers an API to know the number of arguments, the expected meta types and to invoke it, therefore to construct a new instance of the underlying type. -
Meta destructor. It's returned by a dedicated function:
meta::dtor dtor = meta::resolve<my_type>().dtor();
The returned type is
dtor
and may be invalid if there is no custom destructor set for the given meta type.
All what a meta destructor has to offer is a way to invoke it on a given instance. Be aware that the result may not be what is expected. -
Meta data. They are accessed by name:
meta::data data = meta::resolve<my_type>().data("member");
The returned type is
data
and may be invalid if there is no meta data object associated with the given name.
A meta data object offers an API to query the underlying type (ie to know if it's a const or a static one), to get the meta type of the variable and to set or get the contained value. -
Meta functions. They are accessed by name:
meta::func func = meta::resolve<my_type>().func("member");
The returned type is
func
and may be invalid if there is no meta function object associated with the given name.
A meta function object offers an API to query the underlying type (ie to know if it's a const or a static function), to know the number of arguments, the meta return type and the meta types of the parameters. In addition, a meta function object can be used to invoke the underlying function and then get the return value in the form of meta any object. -
Meta bases. They are accessed through the name of the base types:
meta::base base = meta::resolve<derived_type>().base("base");
The returned type is
base
and may be invalid if there is no meta base object associated with the given name.
Meta bases aren't meant to be used directly, even though they are freely accessible. They expose only a few methods to use to know the meta type of the base class and to convert a raw pointer between types. -
Meta conversion functions. They are accessed by type:
meta::conv conv = meta::resolve<double>().conv<int>();
The returned type is
conv
and may be invalid if there is no meta conversion function associated with the given type.
The meta conversion functions are as thin as the meta bases and with a very similar interface. The sole difference is that they return a newly created instance wrapped in a meta any object when they convert between different types.
All the objects thus obtained as well as the meta types can be explicitly converted to a boolean value to check if they are valid:
meta::func func = meta::resolve<my_type>().func("member");
if(func) {
// ...
}
Furthermore, all meta objects with the exception of meta destructors can be iterated through an overload that accepts a callback through which to return them. As an example:
meta::resolve<my_type>().data([](meta::data data) {
// ...
});
A meta type can also be used to construct
or destroy
actual instances of the
underlying type.
In particular, the construct
member function accepts a variable number of
arguments and searches for a match. It returns a any
object that may or may
not be initialized, depending on whether a suitable constructor has been found
or not. On the other side, the destroy
member function accepts instances of
any
as well as actual objects by reference and invokes the registered
destructor if any or a default one.
Be aware that the result of a call to destroy
may not be what is expected.
Meta types and meta objects in general contain much more than what is said: a
plethora of functions in addition to those listed whose purposes and uses go
unfortunately beyond the scope of this document.
I invite anyone interested in the subject to look at the code, experiment and
read the official documentation to get the best out of this powerful tool.
A special mention should be made for constant values and enums. It wouldn't be necessary, but it will help distracted readers.
As mentioned, the data
member function can be used to reflect constants of any
type among the other things.
This allows users to create meta types for enums that will work exactly like any
other meta type built from a class. Similarly, arithmetic types can be enriched
with constants of special meaning where required.
Personally, I find it very useful not to export what is the difference between
enums and classes in C++ directly in the space of the reflected types.
All the values thus exported will appear to users as if they were constant data members of the reflected types.
Exporting constant values or elements from an enum is as simple as ever:
meta::reflect<my_enum>()
.data<my_enum::a_value>("a_value")
.data<my_enum::another_value>("another_value");
meta::reflect<int>().data<2048>("max_int");
It goes without saying that accessing them is trivial as well. It's a matter of doing the following, as with any other data member of a meta type:
my_enum value = meta::resolve<my_enum>().data("a_value").get({}).cast<my_enum>();
int max = meta::resolve<int>().data("max_int").get({}).cast<int>();
As a side note, remember that all this happens behind the scenes without any allocation because of the small object optimization performed by the meta any class.
Sometimes (ie when it comes to creating an editor) it might be useful to be able
to attach properties to the meta objects created. Fortunately, this is possible
for most of them.
To attach a property to a meta object, no matter what as long as it supports
properties, it is sufficient to provide an object at the time of construction
such that std::get<0>
and std::get<1>
are valid for it. In other terms, the
properties are nothing more than key/value pairs users can put in an
std::pair
. As an example:
meta::reflect<my_type>("reflected", std::make_pair("tooltip"_hs, "message"));
The meta objects that support properties offer then a couple of member functions
named prop
to iterate them at once and to search a specific property by key:
// iterate all the properties of a meta type
meta::resolve<my_type>().prop([](meta::prop prop) {
// ...
});
// search for a given property by name
meta::prop prop = meta::resolve<my_type>().prop("tooltip"_hs);
Meta properties are objects having a fairly poor interface, all in all. They
only provide the key
and the value
member functions to be used to retrieve
the key and the value contained in the form of meta any objects, respectively.
A type registered with the reflection system can also be unregistered. This means unregistering all its data members, member functions, conversion functions and so on. However, the base classes won't be unregistered, since they don't necessarily depend on it. Similarly, implicitly generated types (as an example, the meta types implicitly generated for function parameters when needed) won't be unregistered.
To unregister a type, users can use the unregister
function from the global
namespace:
meta::unregister<my_type>();
This function returns a boolean value that is true if the type is actually
registered with the reflection system, false otherwise.
The type can be re-registered later with a completely different name and form.
Requests for features, PR, suggestions ad feedback are highly appreciated.
If you find you can help me and want to contribute to the project with your
experience or you do want to get part of the project for some other reasons,
feel free to contact me directly (you can find the mail in the
profile).
I can't promise that each and every contribution will be accepted, but I can
assure that I'll do my best to take them all seriously.
If you decide to participate, please see the guidelines for
contributing before to create issues or pull
requests.
Take also a look at the
contributors list to
know who has participated so far.
Code and documentation Copyright (c) 2018-2019 Michele Caini.
Code released under
the MIT license.
Documentation released under
CC BY 4.0.
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and need help, if you want a new feature and want me
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