Rogiel's Stars
llSourcell/AI_in_Finance
This is the code for "AI in Finance" By Siraj Raval on Youtube
zeux/volk
Meta loader for Vulkan API
brunocodutra/metal
Love template metaprogramming
fede-vaccaro/TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
nekonora/TaggerKit
🏷 TaggerKit helps you to quickly implement tags in your UIKit apps, so you can go on and test your idea without having to worry about logic and custom collection layouts.
luncliff/coroutine
C++ 20 Coroutines in Action (Helpers + Test Code Examples)
lewissbaker/cppcoro
A library of C++ coroutine abstractions for the coroutines TS
sergcpp/Ray
Embeddable physically based renderer
quicknir/wise_enum
A reflective enum implementation for C++
bittorrent/okui
An okay OpenGL-based UI framework.
petiaccja/Inline-Engine
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
mas-bandwidth/netcode
Secure client/server connections over UDP
dgavedissian/dawn-engine
Game engine designed for handling galactic sized game worlds.
KeenSoftwareHouse/SpaceEngineers
strangergwenn/HeliumRain
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
eyeon/Fixture
A no-bullshit, free and open source raster graphics editor.
ddinu/observable
Generic observable objects and reactive expressions for C++
boost-ext/te
C++17 Run-time Polymorphism (Type Erasure) library
mheily/libkqueue
kqueue(2) compatibility library
cofenberg/unrimp
Unified renderer implementation ("Un r imp")
DigitalInBlue/Celero
C++ Benchmark Authoring Library/Framework
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Naios/function2
Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more
matt77hias/MAGE-v0
🧙 MAGE v0
nyorain/vpp
Modern C++ vulkan utility library.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
terralang/terra
Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
djbozkosz/Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.