Rogiel's Stars
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
stotko/stdgpu
stdgpu: Efficient STL-like Data Structures on the GPU
Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
Reputeless/PerlinNoise
Header-only Perlin noise library for modern C++ (C++17/C++20)
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
DragonJoker/Castor3D
Multi-OS 3D engine.
taskflow/work-stealing-queue
A fast work-stealing queue template in C++
Bosma/Scheduler
Modern C++ Scheduling Library
Leandros/metareflect
Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.
jbcoe/polymorphic_value
A polymorphic value-type for C++
ilmola/generator
A procedural geometry generation library for C++11
Zylann/solar_system_demo
Demo of a space game made with Godot and voxels
chexiongsheng/puerts_unreal_demo
unreal demo for puerts
gue-ni/OpenGL_Flightsim
A simple but realistic looking flight simulator using OpenGL, from scratch.
SergeyMakeev/Zmeya
Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications
wqking/metapp
C++ runtime reflection library
demianmnave/CML
The Configurable Math Library
slavenf/sfl-library
C++11 library. Small vector. Static vector. Small flat map/set. Static flat map/set. Compact vector. Segmented vector/devector.
Q-Minh/naive-surface-nets
Implements a simple, readable naive surface nets algorithm
alandefreitas/futures
C++ Better Futures
EasyJellySniper/Unheard-Engine
Squall's custom Vulkan engine.
zhanhb/int128
int128 with divide/ostream support, require C++ 11
leea/diff-cpp
C++ template library for computing a longest common subsequence (diff)
elohim-meth/rtti
Runtime reflection for C++
florian/diff-tool
A tool for diffing files
Megaxela/CodeExecutor
Interface for inline executing C++ code.
TheRealANDREWQA/ECSEngine
Data Oriented Game Engine With A ECS Architecture.
S-V/NoobWerks-1
The game engine I worked on from 2015 till 2021 (formerly known as Testbed engine). Won't compile as-is, some parts were removed. NOTE: please, don't use this as an example!!! The code is very n00bish and sloppy, and even premake stuff is wrong!!!
triadastudio/conan-dxc