Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
C++MIT
Stargazers
- abstractalgo@UnfoldResearch
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- armabonCUBE CREATIVE / XILAM
- cyber33
- cybtachyon@Chronicler-Software
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- ezmillezramiller.biz
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- jbsiraudin
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- jpcy
- juhlGyeonggi-do, South Korea
- kkllPreciel
- mhaemmerleBerlin, Germany
- MonsOlympusVictor Harbor, Australia
- NadrinMarmoset LLC
- nickkorn
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- RocketJamDevMadrid
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- SergeyMakeevRoblox Corporation
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- stevenlrSiradel (ENGIE)
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- Vedro111
- WindyPaper