Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
C++MIT
Issues
- 0
- 1
With non-16:9 screen aspect ratios, the lights are no longer properly rendering
#42 opened by Kermalis - 1
- 0
Non-HDR cubemap textures have defects
#40 opened by Kermalis - 1
- 0
Build failed. Error C2593 on scene.cpp
#36 opened by zapoye - 0
- 1
cmake failed
#34 opened by VectorL1990 - 1
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
#31 opened by zinwalin - 20
Could not run the release
#33 opened by trsh - 1
Write blog post analyzing engine performance.
#29 opened by Angelo1211 - 1
- 1
Screen Space Ambient Occlusion
#12 opened by Angelo1211 - 1
- 1
- 1
Reduce very large VRAM footprint.
#3 opened by Angelo1211 - 1
- 1
Screen Space Reflections
#14 opened by Angelo1211 - 1
Automatic shadow mapping & caching.
#9 opened by Angelo1211 - 1
Improved Color Grading and Tonemapping
#15 opened by Angelo1211 - 1
Temporal Dithering / AA
#18 opened by Angelo1211 - 1
- 1
Depth of Field
#16 opened by Angelo1211 - 1
- 1
- 1
Build test scenario for many light system.
#22 opened by Angelo1211 - 1
View frustum culling
#24 opened by Angelo1211 - 1
Blog post on update #3
#20 opened by Angelo1211 - 1
Blog post on Update #1
#13 opened by Angelo1211 - 1
Particles
#21 opened by Angelo1211 - 1
Blog post on update #2
#19 opened by Angelo1211 - 1
Reverse Z-Buffer
#25 opened by Angelo1211 - 1
- 2
- 1
Add AZDO OpenGL calls
#28 opened by Angelo1211 - 1
- 1
Remove unnecessary STL calls to vector.h
#1 opened by Angelo1211 - 1
Is BVH actually implemented or on todo list?
#32 opened by trsh - 7
Crash during shader load.
#30 opened by Elabajaba - 0
Blog post on first release.
#11 opened by Angelo1211 - 2
Finish setting-up Github project page.
#10 opened by Angelo1211