compute-shaders
There are 98 repositories under compute-shaders topic.
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
MauriceGit/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
CZDanol/AnotherCraft
A Minecraft clone demo (master thesis)
nixon-voxell/GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
AskingQuestions/Shadeup
A language for WebGPU that makes writing shaders easier
diharaw/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
FaberSanZ/Xultaik
Xultaik Game Engine
b0nes164/GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
SaferGo/CroissantVulkanRenderer
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
luizppa/game-dev-techniques
🎮 A collection of game development algorithms and techniques
DevPoodle/compute-shader-plus
A Godot 4 plugin allowing for easy use of compute shaders.
jadarve/lluvia
A real-time computer vision engine implemented on top of Vulkan API.
roshanpoudyal/3D_interactive_graphics_rendering_engine
Develop a 3D interactive graphics rendering engine
TheHugeManatee/UE4_VolumeRaymarching
DEPRECATED - check out https://github.com/tommybazar/TBRaymarchProject for a much improved version!
serhii-rieznik/metal-renderer
Playing with Metal
CristianQiu/Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
jasonjmcghee/compute-shaders
Learning compute shaders in public, in Godot 4
aras-p/smol-compute
A tiny library for launching compute shaders on D3D11, Metal and Vulkan
Nordup/godot-path-tracing
Path-tracing in Godot 4 using vulkan compute shaders
desmarkie/ComputeShaderFlocking
3D Flocking in Unity with the Compute Shader
jedjoud10/VoxelTerrainGenerator
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
aleksandrpp/InteractiveSmoke
Counter-Strike 2 responsive smoke w/ Unity Compute Shader
Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
JoshuaLim007/NBody-Gravity-Simulation
Brute Force calculation of n body simulation using compute shaders
vojtatom/flocking.cpp
🦆 Flocking algorithm C++ implementation both for CPU and GPU using compute shaders
Kosmonaut3d/FusionCompute
Kinect Fusion realized with OpenGL Computer Shaders
Shadertech/UE5NiagaraComputeExample
UE5 Compute Shader Boids Niagara Example
chances/wgpu-crystal
Bindings to wgpu-native for the Crystal programming language
bzgeb/UnitySimpleGPUDrawingApp
A Simple GPU-based Drawing App made with Unity
drzhn/UnitySimpleRaytracing
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
Wojimus/GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.