diharaw/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
GLSLMIT
Stargazers
- AkumaRRR
- AlexisEnglebertUCLouvain
- Chaphlagical@NVIDIA
- claynePacific Ocean
- dawnarc无端科技
- Dink4nPankila forest
- ehurturk
- ElvargThemSelf
- FloppaDev
- graphXDosesGreece
- HDOUDOUDOU
- KSFSeiei
- lucpenaUniversidade de Brasília
- malytomasPrague, Czech Republic
- mcqueengregor
- nickkorn
- Nolram12345Germany
- Pshycosis
- ptruser
- pulkitjuneja
- RodrigoFigueroaM
- SarasaGunawardhanaKodez
- SimoneN64Italy
- SlaggyWolfieNetherlands or Bulgaria
- Slaktus@bifrost-entertainment
- SnowaprilGwacheon, Republic of Korea
- steakliveUbisoft
- temurka1Altium
- tippesi@Haufe-Lexware
- turanszkij
- wangxunstu
- Xottab-DUTY@OpenXRay
- YangruiLu
- yonibr
- zhaijialongChina
- zznewclear13