Pinned Repositories
CubbyFlow
Voxel-based fluid simulation engine for computer games
RenderFlow
Visualize fluid simulation result with graphics API
AttributeVertexClouds
experimental project for implementing AVCs in the book "GPU Zen : Advanced Rendering Techniques"
gl_shaded_gltfscene
Rendering PBR shaded GLTF scene with modern opengl 4.5
Procedural-Terrain-Estimator
Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL
RustPython
A Python Interpreter written in Rust
String-Obfuscator-In-Compile-Time
C++ Header only string obfuscator library using metaprogramming. Affine Cipher technique is used for encryption and decryption.
three.rs
Rust-based three.js implementation using wasm + webgpu
vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
VRoom
Virtual conference platform for Desktop & VR
Snowapril's Repositories
Snowapril/vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
Snowapril/directx-rs
Safe DirectX 12 wrapper for the Rust language.
Snowapril/json-rs
Simple json parser for practice
Snowapril/lockfree_vector
Unofficial implementation of (2006). Lock-Free Dynamically Resizable Arrays
Snowapril/Mindustry
The automation tower defense game
Snowapril/ParallelPathTracer
CPU based path tracing multiple frame in parallel and generate compressed gif with several generated frames
Snowapril/pbrt_rs
This repository is for learning PBRT 3rd edition(https://www.pbr-book.org/) and implement it with rust language
Snowapril/pnu_computer_vision_2022
Snowapril/RustPython
A Python Interpreter written in Rust
Snowapril/ash
Vulkan bindings for Rust
Snowapril/bevy
A refreshingly simple data-driven game engine built in Rust
Snowapril/blender-addon
Blender addon development playground
Snowapril/BuddyMemoryAllocator
Snowapril/BVHBuilder
Advanced Graphics assignment template with OpenCL support.
Snowapril/DirectX-Debugging-Tools
Debugging tools for Direct3D-based software
Snowapril/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Snowapril/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Snowapril/godot
Godot Engine – Multi-platform 2D and 3D game engine
Snowapril/metal-rs
Rust bindings for Metal
Snowapril/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Snowapril/pbrt-v3
Snowapril/pnu_file_structure_2022
Snowapril/ReSTIR_PT_rs
Snowapril/Snowapril
Snowapril/snowapril.github.io
theorydb's blog
Snowapril/swift_metal
Snowapril/tdrengine
A long-term project for building my own engine support multiple graphics backend. The goal is to debug TDR or device-removal as much as possible.
Snowapril/vk_elden_ring
Vulkan implementation of EldenRing rendering pipeline referenced on frame analysis
Snowapril/webgpurs
Snowapril/wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.