Pinned Repositories
AddMeshPassPlugin
Adria-DX11
Graphics engine written in C++ using DirectX11
Adypt
AdamYuan's PathTracer
Atrc
My path tracer
brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
CUDA-Path-Tracer-Denoising
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
cuda_pathtracing
D3D12_Research
Personal hobby project to experiment with various rendering techniques.
D3D12VariableRateShading
A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
wangxunstu's Repositories
wangxunstu/Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
wangxunstu/AddMeshPassPlugin
wangxunstu/Adria-DX11
Graphics engine written in C++ using DirectX11
wangxunstu/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
wangxunstu/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
wangxunstu/DummyEngine
Small cross platform Vulkan/OpenGL 3d engine for personal experimentation
wangxunstu/ears
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
wangxunstu/EveryCulling
This library integrate multiple culling algorithm into One system.
wangxunstu/Falcor
Real-Time Rendering Framework
wangxunstu/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
wangxunstu/fluctus
An interactive OpenCL wavefront path tracer
wangxunstu/FlyCube
Graphics API wrapper is written in C++ on top of Directx 12, Vulkan and Metal. Provides main features including ray tracing.
wangxunstu/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
wangxunstu/Granite
My personal Vulkan renderer
wangxunstu/lajolla_public
UCSD CSE 272 renderer
wangxunstu/learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
wangxunstu/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
wangxunstu/LTC-Anisotropic
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
wangxunstu/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
wangxunstu/Moer
Research Oriented Physically Based Renderer
wangxunstu/optix7course
wangxunstu/Path-Tracing-SDK
Real-time path tracing library and sample
wangxunstu/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
wangxunstu/PLTFalcor
Real-time physical light transport (PLT) framework
wangxunstu/ReSTIR
CUDA ReSTIR Implementation [2022]
wangxunstu/SDFTracing
Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow
wangxunstu/StratusGFX
Realtime 3D rendering engine
wangxunstu/volpt
Volumetric path tracer written in C++
wangxunstu/Vulkan
Examples and demos for the new Vulkan API
wangxunstu/VulkanRenderer