wangxunstu's Stars
JorenJoestar/DataDrivenRendering
Data Driven Rendering repository
LEE-JAE-HYUN179/SpartanEngine
Game engine with an emphasis on architectural quality and performance
LEE-JAE-HYUN179/Sand_taichi
Implementation of Klar's paper
LEE-JAE-HYUN179/mpm_solver
mpm_solver
Sparky-Xia/THU-Mathematics-Books
清华数学系部分课程教材及参考资料,自用,侵删
rsugimoto/VelMCFluids
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
ldl19691031/AddMeshPassPlugin
ajweeks/FlexEngine
Cross-platform game engine with Vulkan backend
dawnarc/VertexAnimSample
UE5 Skeleton (Bone) Vertex Animation Texture example.
W298/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
mollnn/spoly
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
lxs137/glint_mitsuba
A Glint implementation on Mitsuba
taobingxue/SPH_OpenGL
fluid simulation based on particle SPH and marching-cube algorithm
DiligentGraphics/DiligentCore
A modern cross-platform low-level graphics API
Ipotrick/Daxa
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
stevinz/awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
wdas/brdf
BRDF Explorer
VipaiLab/machine-learning-course
浙江大学胡浩基《机器学习》代码
hadryansalles/Luz
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
pgrit/EfficiencyAwareMIS
Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"
KemengHuang/Explicit-GPUMPM-Ductile-Fracture
This is an enhanced GPU MPM framework with explicit solver
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
NJUCG/Moer
Research Oriented Physically Based Renderer
KTStephano/StratusGFX
Realtime 3D rendering engine
xuxiaofeng1024/specular-manifold-sampling-spatiotemporal-reuse
Source code for PG2023 paper "Efficient Caustics Rendering via Spatial and Temporal Path Reuse".
google/uVkCompute
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
shady-gang/shady
Research shading language IR
boelukas/pbs-sandfluid
PIC & FLIP fluid simulation
harskish/fluctus
An interactive OpenCL wavefront path tracer