This is a fluid simulation engine written in C++. The simulation is based on particle SPH and marching-cube algorithm.
###Dependencies
- gcc >= 4.8
- OpenGL
###Environment setup sudo apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev
###Use #####Keyboard
- c: switch between fuild mode and particle mode
- a: generate a new particle
#####Mouse
- press and drag can move the container and create an acceleration for the whole system