A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
Demonstrate Gen11 Tier1 VRS Capabilities with DirectX 12
- W,A,S,D: Move Camera
- <,>: Camera Yaw
- ^,v: Camera Pitch
- Space: Toggle Animation
- C: Toggle Visualization Colors
- R: Reset Camera
- 1: Toggle VRS
- 2: 1x1 Shading Rate
- 3: 1x2 Shading Rate
- 4: 2x1 Shading Rate
- 5: 2x2 Shading Rate
- 6: 4x4 Shading Rate
- 7: Distance Based Shading Rate
- Visual Studio 2017
- Windows 10 Insider Preview 19H1 Build 18334 or Greater
- Windows 10 Insider Preview 19H1 Build 18334 or Greater SDK
- VRS Capable Windows Driver