/D3D12VariableRateShading

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading

Primary LanguageC++MIT LicenseMIT

Intel D3D12VariableRateShading Sample

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading

DynamicIndexing GUI

Demonstrate Gen11 Tier1 VRS Capabilities with DirectX 12

Keyboard Commands

  • W,A,S,D: Move Camera
  • <,>: Camera Yaw
  • ^,v: Camera Pitch
  • Space: Toggle Animation
  • C: Toggle Visualization Colors
  • R: Reset Camera
  • 1: Toggle VRS
  • 2: 1x1 Shading Rate
  • 3: 1x2 Shading Rate
  • 4: 2x1 Shading Rate
  • 5: 2x2 Shading Rate
  • 6: 4x4 Shading Rate
  • 7: Distance Based Shading Rate

Requirements

  • Visual Studio 2017
  • Windows 10 Insider Preview 19H1 Build 18334 or Greater
  • Windows 10 Insider Preview 19H1 Build 18334 or Greater SDK
  • VRS Capable Windows Driver