Issues
- 0
Does it support volume rendering?
#152 opened by Shomnipotence - 0
Renderer ConvertToSRGB not working
#151 opened by YupCore - 1
BUILD.bat fail
#150 opened by DeHisAndy - 0
Offline shader compilation
#149 opened by vilbeyli - 0
CMake setup
#148 opened by vilbeyli - 0
Update readme & screenshots
#141 opened by vilbeyli - 0
Update loading screen backgrounds
#130 opened by vilbeyli - 0
Launcher/Graphics Settings App, C#
#147 opened by vilbeyli - 0
Improve Bloom Effect
#143 opened by vilbeyli - 0
Fullscreen Triangle
#146 opened by vilbeyli - 0
Light bleeding on Sponza & Lights Scene
#144 opened by vilbeyli - 0
New Scene: LOD Test
#140 opened by vilbeyli - 0
Mesh LOD System
#134 opened by vilbeyli - 0
- 0
DirectX12 upgrade
#133 opened by vilbeyli - 0
Deferred Pass - Normal RT FP16 Toggle
#135 opened by vilbeyli - 0
- 0
- 0
Mesh-level frustum culling
#136 opened by vilbeyli - 0
Occlusion Culling
#115 opened by vilbeyli - 0
Light culling
#121 opened by vilbeyli - 0
Light Matrix caching
#137 opened by vilbeyli - 0
separate message pump from engine thread
#103 opened by vilbeyli - 0
C# UI for quicker shader iteration
#127 opened by vilbeyli - 0
Shader Reload won't see changes in header files
#129 opened by vilbeyli - 0
- 0
Color Map gamma issue
#131 opened by vilbeyli - 0
remove the EngineSettings.ini from artifacts
#125 opened by vilbeyli - 0
PBR pipeline
#132 opened by vilbeyli - 1
Split RenderPasses into its own project
#128 opened by vilbeyli - 0
Mipped Textures (fix Sponza curtains)
#124 opened by vilbeyli - 0
- 0
incorrect materials with threaded loading
#114 opened by vilbeyli - 0
Ambient Occlusion Settings: Lo/Mid/Hi
#104 opened by vilbeyli - 4
SceneManager location
#122 opened by nguyenlamlll - 2
Quaternion implementation
#123 opened by SonicZentropy - 0
Shader Ownership Refactor & fix hot reload
#119 opened by vilbeyli - 0
Fix shadow issues
#120 opened by vilbeyli - 0
- 0
Dark background to UI text
#117 opened by vilbeyli - 0
Submodule & WinSDK update
#118 opened by vilbeyli - 1
Cache convolved environment maps
#106 opened by vilbeyli - 0
Shadow View Culling - Umbra paper
#116 opened by vilbeyli - 0
Documentation
#113 opened by vilbeyli - 0
Async Engine loading
#108 opened by vilbeyli - 0
- 0
- 0
Shadow map settings for each light type
#111 opened by vilbeyli - 0
Window settings & fallback behavior
#109 opened by vilbeyli - 0
sponza scene
#102 opened by vilbeyli