physically-based-rendering
There are 194 repositories under physically-based-rendering topic.
f3d-app/f3d
Fast and minimalist 3D viewer.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Overload-Technologies/Overload
3D game engine with lua scripting
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
ange-yaghi/manta-ray
An open source physically based renderer.
Angelo1211/SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
AuburnSounds/Dplug
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
pezcode/Cluster
Clustered shading implementation with bgfx
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
ekzhang/rpt
A physically-based path tracer
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
avilapa/vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
ssteinberg/PLTFalcor
Real-time physical light transport (PLT) framework
Bauxitedev/godot-texture-painter
A GPU-accelerated texture painter written in Godot 3.0
JulianThijssen/Flux
A real-time physically based rendering engine written in C++ and OpenGL
superboubek/bcd
Bayesian Collaborative Denoiser for Monte Carlo Rendering
schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
HectorMF/BRDFGenerator
BRDF LUT generation for PBR Pipelines
astra-vision/rain-rendering
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
chellmuth/gpu-motunui
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
GraphicsEnthusiast/DreamRender
My offline renderer for learning.
mateeeeeee/Adria-DX11
DirectX11 graphics engine
chicio/Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
TzuChieh/Photon-v2
A program that takes photographs of a virtual world.
Hyper3D/hyper3d-envmapgen
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.