JulianThijssen/Flux
A real-time physically based rendering engine written in C++ and OpenGL
C++GPL-3.0
Issues
- 3
3d mesh format
#19 opened by bendico1 - 2
Hey,do not stop i really like this project
#18 opened by ipud2 - 3
Could you upload scene files for TestProject please?The TestProject can not run.
#17 opened by luoyan988 - 3
Title Image
#11 opened by JulianThijssen - 0
- 2
Scene Generator
#13 opened by Realitian - 0
- 0
- 0
- 1
No project to build
#8 opened by Bk8 - 0
Normal calculation in light shaders will only work for uniformly scaled models
#10 opened by JulianThijssen - 0
IBL radiance is multiplied by two
#7 opened by JulianThijssen - 0
- 0
Split up irradiance calculation
#9 opened by JulianThijssen - 0
- 0
MeshRenderers should be added to child entities in the editor not hardcoded
#5 opened by JulianThijssen - 0
- 0