deferred-shading
There are 26 repositories under deferred-shading topic.
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
pezcode/Cluster
Clustered shading implementation with bgfx
kool-engine/kool
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
skaarj1989/SupernovaEngine
An experimental game engine.
furkansarihan/enigine
Game engine playground.
skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
BeardedPlatypus/nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
stwe/SgOgl
A GameEngine library for OpenGL developed for educational purposes.
Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
steaklive/SweetGL
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
jonaskris/Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
erincones/objviewer
Another OBJ/MTL 3D models viewer
vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
wumo/vkg
Vulkan Graphics Engine
azer89/SimpleOpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
valdyr88/WebGL-Renderer
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
DreamAndDead/deferred-shading-example
The example project for blog
LinkClinton/LRTR-Lab
Link's Real-Time Rendering Lab.
Jiay1C/CUBIC-Render
CUDA-based Independent and Customizable Render
skyloutyr/VTT
A 3d/2d capable self-hosted virtual tabletop
BeardedPlatypus/thesis-latex
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
kadealicious/Westy
Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.
SoulForMachine/DeferredShading
This is an application which implements a deferred shading renderer. It's a part of my graduation project.
Stehsaer/learn-vulkan-project
Customized wrapper and projects created while learning Vulkan!
taehwan642/Deferred-Rendering
Using DirectX9
vetux/mana-legacy
Experimental 3D Game Engine