Link's Real-time Lab. This lab is used to implement and test some real-time rendering technology. It is based my project Code-Red (In fact, I use Code-Red to handle the graphics api).
The most implementation of rendering technology are learned from some articles, blogs and books.
- PBR and IBL, Physically based rendering and image based lighting.
- SkyBox.
- Soft Shadow Mapping.
- Gaussian Blur.
- Deferred Shading.
- SSAO.
- GLTF using TinyGLTF.