shadow-mapping
There are 70 repositories under shadow-mapping topic.
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
TheMasonX/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
doodlewind/beam
✨ Expressive WebGL
Qfusion/qfusion
Source code for cross-platform OpenGL gaming engine
mateeeeeee/Adria-DX11
DirectX 11 graphics engine
mtrebi/Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
recp/gkern
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
GTruf/SolarSystem-3D
3D scene with a model of the Solar System
nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Flix01/Tiny-OpenGL-Shadow-Mapping-Examples
Compact OpenGL Shadow Mapping Examples in a single compilation unit
guitarfreak/DirectX-11-Demo
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
LaputanMachines/opengl-renderer
An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.
sydneyzh/variance_shadow_mapping_vk
Variance shadow mapping for omni lights with Vulkan
Flix01/Header-Only-GL-Helpers
A collection of header files that can ease OpenGL programming
StarsX/SparseVolumeDXR
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
ladybug-tools/ladybug-web
Ladybug for web provides weather data visualization and analysis on the web
topfs2/shadow-swan
Physically based rendering in c++ and OpenGL
vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
KodFreedom/KF_Framework
DirectX9 Framework
Contingencyy/DX12Renderer
A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.
pulkitjuneja/GlEn
An ECS , OpenGl based game engine
racz16/Wobani-Engine
My OpenGL game engine.
iankurgarg/CSC561-Graphics
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
MiguelCPereira/SuperMario64Remake
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
Mobiletainment/Configurable-Shaders-in-Unity3D
This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
theproadam/XFDraw
A high performance software renderer written in C# and C++
LinkClinton/LRTR-Lab
Link's Real-Time Rendering Lab.
ozgecanmuyanli/OpenGL-PlayGround
OpenGL Playground repository for tracking my progress in learning OpenGL.
sinclairzx81/three-instanced-mesh
A reference project enabling geometry instancing for threejs materials
GiovannyJTT/Smooth-Dragon
WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
iamyoukou/shadowMapping
Shadow mapping
proskur1n/vwa-code
Percentage-Closer Soft Shadows (PCSS) in OpenGL
Pudzz/Small-Game-Project
A small game made during a course in school. In this project we were 6 people who participated.