cg
There are 303 repositories under cg topic.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
kirevdokimov/Unity-UI-Rounded-Corners
These components and shaders allow you to add rounded corners to UI elements!
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
guobinhit/cg-blog
:octocat: Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.
IndieVisualLab/UnityGraphicsProgramming
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
Ubpa/UGM
Ubpa Graphics Mathematics
knapeczadam/unity-shaders
:sparkles: Shader demo - More than 300 examples
OpenAssetIO/OpenAssetIO
An open-source interoperability standard for tools and content management systems used in media production.
ewersp/Shaders
A collection of shaders written in CG/ShaderLab for Unity.
SSS135/Light2D
2D shader-based lighting system for Unity3D
NWPU66/Fundamentals-Of-Computer-Graphics-5th-CN
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
LucaScheller/VFX-LYNX
LYNX | Free & OpenSource VFX Pipeline Tools
orels1/orels-Unity-Shaders
A collection of practical Unity shaders for your next project
penandlim/JL-s-Unity-Blend-Modes
👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
reignstudios/CS2X
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
chuigda/Vulkan-Tutorial-Rust-CN
Rust 版 Vulkan 教程的中文翻译,基于 vulkanalia
aik2mlj/raytracer-tutorial
Raytracer tutorial for PPCA 2021, written in Rust.
elect-gombe/esp32_mmd
esp32でmmd
ssell/UnitySobelOutline
Example implementation of a Sobel Outline Post-Processing effect
Ubpa/CMU_15_462
notes and assignments of CG (CMU 15-462/662)
eleev/ios-spritekit-shader-sandbox
👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
appleseedhq/appleseed-maya
appleseed plugin for Autodesk® Maya®
solarcg/SolarSys
Realistic Solar System simulation with three.js
gnikoloff/webgpu-sponza-demo
WebGPU tech demo showcasing various graphics techniques
atharvabhide/SPPU-COMP-2019-PRACTICALS
This repository contains all the practical assignments which I have done as part of my coursework.
takahirox/glTF-Blender-IO-materials-variants
Blender3D addon for glTF KHR_materials_variants extension
elect-gombe/k210_mmd
3D rendering test
eleev/ios-scenekit-shadertoy
🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context of SceneKit framework.
penumbra23/PBR-Shaders
Standard PBR shader written in Unity Cg
wgergely/bookmarks
A PySide2 based file and asset manager for animation and CG productions.
wx-chevalier/CG-Notes
:book: 计算机图形学、计算机视觉、图像与媒体处理、图形绘制(Canvas、Three.js、WebGL)、图表与数据可视化
Zilize/GDC-Index
The Game Developers Conference (GDC) 中英文摘要索引
roeas/GAMES101-Premake
一键配置 GAMES101 作业框架及运行环境(含答案)
aki-null/GaussianBlurURP
Simple separable Gaussian blur function for URP