Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
C++MIT
Issues
- 1
a lot of compile errors
#5 opened by stanleyljl - 3
not compatible with opengl 4.5
#3 opened by Soietre - 0
Parameters setting for polish diamond
#4 opened by vishalvaza - 1
How do you switch scenes?
#2 opened by Makogan