Pinned Repositories
awesome-cg
cg books,codes,papers,courses
awesome-math
mathematics
awesome-programming
computer programming
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍
brdf
BRDF Explorer
cocos-engine
Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
cocos-example-custom-pipeline
creator-docs
Manual docs content for Cocos Creator
engine-native-external
external 3rd party modules for cocos2d-x-lite
test-cases-3d
stanleyljl's Repositories
stanleyljl/awesome-cg
cg books,codes,papers,courses
stanleyljl/Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍
stanleyljl/awesome-math
mathematics
stanleyljl/awesome-programming
computer programming
stanleyljl/brdf
BRDF Explorer
stanleyljl/cocos-engine
Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
stanleyljl/cocos-example-custom-pipeline
stanleyljl/creator-docs
Manual docs content for Cocos Creator
stanleyljl/engine-native-external
external 3rd party modules for cocos2d-x-lite
stanleyljl/test-cases-3d
stanleyljl/example-3d
stanleyljl/FastGithub
github加速神器,解决github打不开、用户头像无法加载、releases无法上传下载、git-clone、git-pull、git-push失败等问题
stanleyljl/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
stanleyljl/mitsuba
Mitsuba renderer main repository
stanleyljl/nerf
nerf
stanleyljl/nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
stanleyljl/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
stanleyljl/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
stanleyljl/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
stanleyljl/vulkan-guide
Introductory guide to vulkan.