raytracing
There are 2243 repositories under raytracing topic.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
turanszkij/WickedEngine
3D engine with modern graphics
ssloy/tinyraytracer
A brief computer graphics / rendering course
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
ProjectPhysX/FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
f3d-app/f3d
Fast and minimalist 3D viewer.
gkjohnson/three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
ssloy/tinykaboom
A brief computer graphics / rendering course
ekzhang/graphics-workshop
Learn computer graphics by writing GPU shaders!
erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
0beqz/realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
gkjohnson/three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCoreRender/LuxCore
LuxCore source repository
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
mikeroyal/Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
JiayinCao/SORT
Simple Open-source Ray Tracer
madmann91/bvh
A modern C++ BVH construction and traversal library
vkoskiv/c-ray
c-ray is a small, simple path tracer written in C
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
abdallahdib/NextFace
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
tcbrindle/raytracer.hpp
Simple compile-time raytracer using C++17
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
dannyfritz/awesome-ray-tracing
Curated list of ray tracing resources
DiligentGraphics/DiligentCore
A modern cross-platform low-level graphics API
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
nvpro-samples/vk_raytrace
Ray tracing glTF scene with Vulkan
rnd-team-dev/plotoptix
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
rafael-fuente/Python-Raytracer
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
Devsh-Graphics-Programming/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more