Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
C#MIT
Issues
- 1
- 2
what is cwbvh
#22 opened by DeJhon-Huang - 2
URP and HDRP compability, mipmap
#21 opened by tugrulsubekci - 7
Provide Unity package
#9 opened by cpetry - 3
Execute before PostProcess Stack
#18 opened by iamtanmay - 1
Some emissive materials not shown correctly
#14 opened by cpetry - 1
Take MaterialPropertyBlock into account
#15 opened by cpetry - 6
Update "Ray Tracing Object" on material change
#13 opened by cpetry - 6
- 1
Some meshes not visible
#12 opened by cpetry - 6
Use zip not rar
#16 opened by andybak - 3
Temporal Upscaling
#8 opened by michaelsakharov - 4
- 32
One request
#4 opened by Li-ZhuoHang