global-illumination
There are 127 repositories under global-illumination topic.
erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
0beqz/realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
miloyip/light2d
Light rendering in 2D
Looooong/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
hoverinc/ray-tracing-renderer
[UNMAINTAINED] Real-time path tracing on the web with three.js
KTStephano/StratusGFX
Realtime 3D rendering engine
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
JasonMa0012/MooaToon
The Ultimate Solution for Cinematic Toon Rendering in UE5
ekzhang/rpt
A physically-based path tracer
Patryk27/strolle
Experimental real-time renderer with support for dynamic global illumination
mateeeeeee/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
demonixis/SSGI-URP
Screen Space Global Illumination for Unity Universal Render Pipeline
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
hi2p-perim/minpt
A path tracer in 300 lines of C++
but0n/Ashes
WebGL2.0 3D Engine - Global Illumination - RayTracing
linusmossberg/monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
zhaijialong/RealEngine
My toy engine, mainly for rendering experiment and prototyping.
kbladin/Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
mateeeeeee/Adria-DX11
Graphics engine written in C++ using DirectX11
NullTale/GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Global-Illuminati/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
Project-10/OpenRT
Open Source Ray Tracing Library
cgaueb/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
shiinamiyuki/miyuki-renderer
Experimental Physically Based Renderer
gradientpm/gradient-mts
A collection of gradient-domain light transport algorithms implemented with Mitsuba
kbladin/Voxel_Cone_Tracing
Converting vertex meshes to voxel data and visualizing using VCT
helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
harskish/fluctus
An interactive OpenCL wavefront path tracer
skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR