erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
GLSLCC0-1.0
Issues
- 7
GLTF_Model_Viewer didn't get the right result?
#74 opened by sonygod - 2
- 63
More samples per frame option
#64 opened by tom-adsfund - 9
How to incorporate it into project?
#75 opened by BeryEngine - 17
Denoising
#35 opened by sweco-sekrsv - 6
Glitches in Constructive_Solid_Geometry_Viewer
#54 opened by mrdoob - 2
image stretched for BHV point light source
#80 opened by Mathadon - 1
GLTF_Viewer is not able to load textures
#79 opened by PalashGarg19 - 1
Support for a THREE.ParametricGeometry
#78 opened by yure-r - 1
Shadow Catcher
#77 opened by nikail23 - 0
statistical tool: bootstrapping
#76 opened by dafhi - 2
[question] how to debug glsl in chrome?
#73 opened by sonygod - 8
Blue noise
#69 opened by JustLexxy - 14
sampler2D array
#71 opened by JustLexxy - 3
GLTF viewer textures
#70 opened by lucassel - 14
Just wondering how you handled something
#68 opened by Pjbomb2 - 50
Please give me some advice
#56 opened by vinkovsky - 5
Feature Request: FidelityFX Super Resolution
#59 opened by Zi7ar21 - 6
Some about material question
#45 opened by RenderTool - 2
More compatibility with three js APIs
#65 opened by vinkovsky - 3
Stop a caustic ray if it crosses a surface
#66 opened by vinkovsky - 9
More abstractions
#62 opened by tom-adsfund - 3
Using more information from earlier samples
#63 opened by tom-adsfund - 3
WebGPU port
#61 opened by LeviPesin - 0
muti material not supported
#60 opened by bitores - 4
Demos are broken
#55 opened by talentlessguy - 1
Duplicate this?
#58 opened by coderextreme - 9
Shadow white noise problem
#42 opened by RenderTool - 9
volumetric beam vs. background
#57 opened by dafhi - 2
Canvas as texture
#34 opened by VinAr22 - 10
Some advise about model loader
#44 opened by RenderTool - 3
accel struct: ray classif via 5d subdiv
#51 opened by dafhi - 16
- 4
Headless rendering?
#52 opened by SirWyver - 4
Live Server = barrier
#49 opened by dafhi - 7
offline rendering
#33 opened by dafhi - 7
Some rgbe loader advise
#50 opened by RenderTool - 10
Some image GI question
#48 opened by RenderTool - 1
Some advise about WindowResize
#46 opened by RenderTool - 2
- 27
Demo not working, it appears black screen.
#39 opened by aline-coasta - 3
About the mobile end and low-end models
#40 opened by xiaxc1 - 1
Demo not working
#38 opened by bvrice-khalisha - 1
Rendering native three.js scene and meshes
#37 opened by Maxsior - 1
Aperture sampling is wrong!
#36 opened by GijsBellaard - 3
rendering artifact
#32 opened by dafhi - 3
OpenGL version?
#31 opened by zhaishengfu - 1
Tutorial
#30 opened by jadsongmatos - 12
Support for different refractive index, metalness and roughness in Specular property
#29 opened by nayan-dhabarde - 23
BVH builder question (possible bug?)
#28 opened by stasilo