erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
GLSLCC0-1.0
Issues
- 6
Works on iOS?
#8 opened by fabiodr - 8
Question on Direct Light Sampling
#22 opened by knightcrawler25 - 16
You're a legend! Baking results feature
#11 opened by DVLP - 106
Multiple OBJ models rendering
#9 opened by EtagiBI - 7
Ghosting everywhere :)
#26 opened by koiava - 6
Weird clipping occurs when the camera is inside the bounding box of concave objects.
#23 opened by n2k3 - 2
Wow. Also license question.
#21 opened by sarahcrowle - 1
Monte Carlo path tracing
#18 opened by NicolasRannou - 2
Sampler seems to be buggy
#17 opened by PtrMan - 8
Bugs of the BVH structure
#14 opened by JiaxiangZheng - 17
- 4
- 7
Amazing Work! & Question
#19 opened by ZevanRosser - 11
Support for bitmap texture materials
#7 opened by marcusstenbeck - 5
Chess effect on snow and mountains
#16 opened by RealTecWare - 3
Suggestion: Tensorflow.js denoiser
#15 opened by badjano - 2
I tried to port a project
#13 opened by FishOrBear - 1
- 12
feature-request: Smooth monte-carlo
#2 opened by PhilAndrew - 3
rendering artifacts
#1 opened by jdaniellhebert - 3
Use includes?
#6 opened by mrdoob - 4
Launching issue
#5 opened - 1
Amazing
#4 opened - 2
feature-request: Render to surface texture to generate object surface textures
#3 opened by PhilAndrew