bvh

There are 159 repositories under bvh topic.

  • three-mesh-bvh

    gkjohnson/three-mesh-bvh

    A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

    Language:JavaScript3k41432293
  • GLSL-PathTracer

    knightcrawler25/GLSL-PathTracer

    A toy physically based GPU path tracer (C++/OpenGL/GLSL)

    Language:C++2k4369195
  • three-gpu-pathtracer

    gkjohnson/three-gpu-pathtracer

    Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

    Language:JavaScript1.6k25454143
  • lighttransport/nanort

    NanoRT, single header only modern ray tracing kernel.

    Language:C++1.1k603493
  • madmann91/bvh

    A modern C++ BVH construction and traversal library

    Language:C++1.1k1869109
  • jbikker/tinybvh

    Single-header dependency-free BVH construction and traversal library.

    Language:C++1k106262
  • GPU-Raytracer

    jan-van-bergen/GPU-Raytracer

    GPU Raytracer from scratch in C++/CUDA

    Language:C++940181650
  • TrueTrace-Unity-Pathtracer

    Pjbomb2/TrueTrace-Unity-Pathtracer

    A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

    Language:C#929181764
  • FORTH-ModelBasedTracker/MocapNET

    We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

    Language:C++90635130137
  • ray-tracing-renderer

    hoverinc/ray-tracing-renderer

    [UNMAINTAINED] Real-time path tracing on the web with three.js

    Language:JavaScript652344769
  • Shimingyi/MotioNet

    A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]

    Language:Python578315683
  • sergcpp/Ray

    Embeddable physically based renderer

    Language:C++45912415
  • HW140701/VideoTo3dPoseAndBvh

    Convert video to the bvh motion file

    Language:Python417103467
  • monte-carlo-ray-tracer

    linusmossberg/monte-carlo-ray-tracer

    Physically based renderer with Path Tracing and Photon Mapping.

    Language:C++3674932
  • agargaro/instanced-mesh

    Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

    Language:TypeScript36232727
  • Ashes

    but0n/Ashes

    WebGL2.0 3D Engine - Global Illumination - RayTracing

    Language:TypeScript344143815
  • AKGWSB/EzRT

    Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

    Language:C++2966735
  • svenstaro/bvh

    A fast BVH using SAH in rust

    Language:Rust253104443
  • emilianavt/BVHTools

    BVH Tools for Unity

    Language:C#22491726
  • ToruNiina/lbvh

    an implementation of parallel linear BVH (LBVH) on GPU

    Language:Cuda2236332
  • KosukeFukazawa/smpl2bvh

    This repository contains an example script to convert from a SMPL model to a bvh file.

    Language:Python19731223
  • kayru/RayTracedShadows

    This demo implements BVH construction and GPU traversal for rendering hard shadows.

    Language:C1324010
  • ousttrue/UniHumanoid

    Unity humanoid utility with bvh importer.

    Language:C#1047130
  • agargaro/batched-mesh-extensions

    Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.

    Language:TypeScript10210
  • fuqunaga/ComputeShaderBVHMeshHit

    Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

    Language:C#945119
  • maxilevi/raytracer

    C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.

    Language:C76211
  • LuxRenderer

    AlerianEmperor/LuxRenderer

    Powerful Path Tracing Engine For Realistic Rendering

    Language:C++721012
  • omimo/MocapJS

    A motion capture library for Three.js: Playing | Streaming | VR

    Language:JavaScript706114
  • Niravaana/HIP-BVH-Construction

    This is my experiments with BVH build algorithms on GPU.

    Language:C++56345
  • benraziel/bvh-tree

    A Bounding Volume Hierarchy implementation using javascript

    Language:JavaScript52609
  • MircoWerner/VkLBVH

    GPU LBVH builder implemented in Vulkan and GLSL.

    Language:C++52214
  • jonepatr/genea_visualizer

    This repository provides scripts that can be used to visualize BVH files. These scripts were developed for the GENEA Challenge 2020, and enables reproducing the visualizations used for the challenge stimuli. The server consists of several containers which are launched together with the docker-compose.

    Language:Python4041418
  • yuki-koyama/bvh11

    A tiny C++11 library for reading BVH motion capture data

    Language:C++40478
  • path_tracer

    tarptaeya/path_tracer

    Accelerated path tracing in pure Ruby

    Language:Ruby39520
  • agargaro/BVH.js

    Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh

    Language:TypeScript38213
  • ikobeHan/UE_BvhConverter

    convert bvh motion file to UE animation in runtime.

    Language:C++36229