bvh
There are 133 repositories under bvh topic.
gkjohnson/three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
gkjohnson/three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
madmann91/bvh
A modern C++ BVH construction and traversal library
FORTH-ModelBasedTracker/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
hoverinc/ray-tracing-renderer
[UNMAINTAINED] Real-time path tracing on the web with three.js
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Shimingyi/MotioNet
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
HW140701/VideoTo3dPoseAndBvh
Convert video to the bvh motion file
but0n/Ashes
WebGL2.0 3D Engine - Global Illumination - RayTracing
linusmossberg/monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
AKGWSB/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
svenstaro/bvh
A fast BVH using SAH in rust
emilianavt/BVHTools
BVH Tools for Unity
ToruNiina/lbvh
an implementation of parallel linear BVH (LBVH) on GPU
sergcpp/Ray
Embeddable physically based renderer
kayru/RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
KosukeFukazawa/smpl2bvh
This repository contains an example script to convert from a SMPL model to a bvh file.
nimadez/voxel-builder
Voxel-based 3D modeling application
ousttrue/UniHumanoid
Unity humanoid utility with bvh importer.
maxilevi/raytracer
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
fuqunaga/ComputeShaderBVHMeshHit
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
omimo/MocapJS
A motion capture library for Three.js: Playing | Streaming | VR
AlerianEmperor/LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering
benraziel/bvh-tree
A Bounding Volume Hierarchy implementation using javascript
jonepatr/genea_visualizer
This repository provides scripts that can be used to visualize BVH files. These scripts were developed for the GENEA Challenge 2020, and enables reproducing the visualizations used for the challenge stimuli. The server consists of several containers which are launched together with the docker-compose.
tarptaeya/path_tracer
Accelerated path tracing in pure Ruby
yuki-koyama/bvh11
A tiny C++11 library for reading BVH motion capture data
chitalu/oibvh-tree
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
sebadorn/Physically-based-Rendering
Master thesis: Interactive Physically-based Rendering
Derpius/VisTrace
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
HW140701/LoadandDisplayBVH
Load and display bvh action files
ikobeHan/UE_BvhConverter
convert bvh motion file to UE animation in runtime.
MircoWerner/VkLBVH
GPU LBVH builder implemented in Vulkan and GLSL.