kayru/RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
CMIT
Stargazers
- 6h4k5h498h9485gh39458h9o12um3412j34lj
- alariqKyiv, Ukraine
- alaroucheQuébec, Canada
- bagobor
- catsocks
- corefan
- daering
- danielrid
- ddiakopoulosApple
- dkrikun
- ethan-tqa
- fsm256
- gaborpapp
- gboisseAMD
- GGBone
- hb3p8
- iboB@alpaca-core
- jhurlbutSan Francisco
- kennyaliveStockholm,Kyiv
- Kuranessketchfab
- mayingzhennd.com
- neoneyeiroots.dk
- nickgildea
- nickkorn
- opragel
- questorgermany
- selfshadowSan Francisco
- Senryoku
- SergeyMakeevRoblox Corporation
- the-lay@CryoCloud-org
- unreal-skiffreelance
- Vengarioth@skywardassembly
- vivkinMoscow
- VrKomarov
- wuyakuma
- yk35