Pinned Repositories
ArcadeCarPhysics
Arcade Car Physics - Vehicle Simulation for Unity3D
ecs
Thoughts about entity-component-system
ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Goofy
Goofy - Realtime DXT1/ETC1 encoder
Quaternions-Revisited
Sample code for a 'Quaternions revisited' article from GPU Pro 5
renderdoc
Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)
SlotMap
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
smmalloc
Blazing fast memory allocator designed for video games
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Zmeya
Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications
SergeyMakeev's Repositories
SergeyMakeev/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
SergeyMakeev/SlotMap
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
SergeyMakeev/slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
SergeyMakeev/Zmeya
Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications
SergeyMakeev/Goofy
Goofy - Realtime DXT1/ETC1 encoder
SergeyMakeev/LargeCoordinates
SergeyMakeev/z8
Z8 : fantasy 8-bit system
SergeyMakeev/RobloxAvatarExporter
SergeyMakeev/ChunkedVector
Chunked Vector : A high-performance, header-only C++17 chunked vector implementation
SergeyMakeev/IntrusiveList
A modern, C++17 compatible intrusive doubly-linked list implementation. This is a single-header, header-only library that provides efficient intrusive containers with sentinel circular list optimization
SergeyMakeev/BackupGitHub
SergeyMakeev/captain-blood
SergeyMakeev/CircularBuffer
SergeyMakeev/FindFrequentPatterns
SergeyMakeev/SimpleHashTest
SergeyMakeev/DiskTestCpp
SergeyMakeev/GitCheatSheet
SergeyMakeev/QuickGPT
Open AI python scripts
SergeyMakeev/AndroidCpuFreq
SergeyMakeev/Blitzkrieg-2
Blitzkrieg 2 is a 2005 real-time tactics video game based on the events of World War II and is the second title in the Blitzkrieg series. The game was developed on an in-house game engine by the company Nival, primarily written in C and C++.
SergeyMakeev/Dither3D
Surface-Stable Fractal Dithering
SergeyMakeev/GoldenRatioShuffle
For a blog post
SergeyMakeev/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
SergeyMakeev/nv_cluster_lod_builder
continuous level of detail mesh library
SergeyMakeev/randar-explanation
"Randar" is an exploit for Minecraft which uses LLL lattice reduction to crack the internal state of an incorrectly reused java.util.Random in the Minecraft server, then works backwards from that to locate other players currently loaded into the world.
SergeyMakeev/RbxDoc
SergeyMakeev/spark.js
Real-Time GPU Texture Codecs for the Web
SergeyMakeev/Super-Mario-Bros.-Remastered-Public
SergeyMakeev/ubench.h
⏱️ single header benchmark framework for C and C++
SergeyMakeev/wyhash
The FASTEST QUALITY hash function, random number generators (PRNG) and hash map.