Pinned Repositories
ArcadeCarPhysics
Arcade Car Physics - Vehicle Simulation for Unity3D
ecs
Thoughts about entity-component-system
ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Goofy
Goofy - Realtime DXT1/ETC1 encoder
Quaternions-Revisited
Sample code for a 'Quaternions revisited' article from GPU Pro 5
renderdoc
Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)
slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
smmalloc
Blazing fast memory allocator designed for video games
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Zmeya
Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications
SergeyMakeev's Repositories
SergeyMakeev/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
SergeyMakeev/smmalloc
Blazing fast memory allocator designed for video games
SergeyMakeev/slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
SergeyMakeev/Goofy
Goofy - Realtime DXT1/ETC1 encoder
SergeyMakeev/GpuZen2
Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'
SergeyMakeev/tony-mc-mapface-fuse
A cool-headed display transform - ported to DaVinci Resolve
SergeyMakeev/RobloxAvatarExporter
SergeyMakeev/ECalc
Expression Calculator (Similar to Far Manager plugin)
SergeyMakeev/FindFrequentPatterns
SergeyMakeev/AT-Linker
SergeyMakeev/BackupGitHub
SergeyMakeev/BuildConfigurationTool
SergeyMakeev/PyTorch-Experiment
SergeyMakeev/sergeymakeev.github.io
github pages
SergeyMakeev/SimpleHashTest
SergeyMakeev/animation-library
Ready Player Me Animation Library
SergeyMakeev/CodeWalker_GTA
SergeyMakeev/D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
SergeyMakeev/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
SergeyMakeev/DiskTestCpp
SergeyMakeev/intel-one-mono
Intel One Mono font repository
SergeyMakeev/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
SergeyMakeev/Mitsuba-Experiments
SergeyMakeev/Pascal97
Some of my old Turbo Pascal code from 1997
SergeyMakeev/randar-explanation
"Randar" is an exploit for Minecraft which uses LLL lattice reduction to crack the internal state of an incorrectly reused java.util.Random in the Minecraft server, then works backwards from that to locate other players currently loaded into the world.
SergeyMakeev/Sollumz
Blender plugin to import codewalker converter xml files from GTA V
SergeyMakeev/ubench.h
⏱️ single header benchmark framework for C and C++
SergeyMakeev/Unreal-Speccy
SergeyMakeev/wyhash
The FASTEST QUALITY hash function, random number generators (PRNG) and hash map.
SergeyMakeev/zx-spectrum