Pinned Repositories
ArcadeCarPhysics
Arcade Car Physics - Vehicle Simulation for Unity3D
ecs
Thoughts about entity-component-system
ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Goofy
Goofy - Realtime DXT1/ETC1 encoder
Quaternions-Revisited
Sample code for a 'Quaternions revisited' article from GPU Pro 5
renderdoc
Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)
slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
smmalloc
Blazing fast memory allocator designed for video games
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Zmeya
Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications
SergeyMakeev's Repositories
SergeyMakeev/ArcadeCarPhysics
Arcade Car Physics - Vehicle Simulation for Unity3D
SergeyMakeev/ecs
Thoughts about entity-component-system
SergeyMakeev/renderdoc
Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)
SergeyMakeev/Sandworm
Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.
SergeyMakeev/reverse-interview
Questions to ask the company during your interview
SergeyMakeev/StaticVector
SergeyMakeev/DxtSplitter
SergeyMakeev/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SergeyMakeev/Sputnik
SergeyMakeev/Tork
Semi realistic vehicle physics
SergeyMakeev/1on1-questions
Mega list of 1 on 1 meeting questions compiled from a variety to sources
SergeyMakeev/AI4Animation
Character Animation in Unity3D using Deep Learning and Biologically-Inspired Artificial Intelligence
SergeyMakeev/fiber
SergeyMakeev/HDRI-to-CubeMap
Image converter from spherical map to cubemap
SergeyMakeev/minershaven
minershaven.rbxl
SergeyMakeev/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
SergeyMakeev/WindowsHModular
A modular Windows.h Header. Licensed under Public Domain & MIT.
SergeyMakeev/work-stealing-queue
A fast work-stealing queue template in modern C++
SergeyMakeev/amt-calculator
Quick and dirty Alternative Minimum Tax calculation focused on exercising incentive stock options.
SergeyMakeev/Aura
Volumetric Lighting for Unity
SergeyMakeev/BuildStartProject
Visual Studio Extention for building only a start project.
SergeyMakeev/deboost.context
"Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.
SergeyMakeev/flat_hash_map
A very fast hashtable
SergeyMakeev/harmonicDeformer
Harmonic Deformer for Autodesk Maya
SergeyMakeev/kcp
KCP - A Fast and Reliable ARQ Protocol
SergeyMakeev/pik
A new lossy/lossless image format for photos and the internet
SergeyMakeev/r128
128-bit (64.64) signed fixed-point arithmetic.
SergeyMakeev/sc
Cross platform co-routine library exposed through a minimal C API.
SergeyMakeev/simdjson
Parsing gigabytes of JSON per second
SergeyMakeev/SimpleWings
A simple, configurable aerodynamic wing that applies lift at its location. Includes flyable example plane.